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Corporate Training Methods: What Works Best

Schoox

There are a number of methods that training providers utilize to assist individuals attending the class to learn these important lessons. It became increasingly popular for companies to use experience training to provide the immediate effects which they demand for their investment. It’s possible for you to upgrade a class by just altering a link and directing the students to a brand-new article or teaching module.

Gamification, Sales Training in Learning Solutions Magazine

Bottom-Line Performance

There’s often no “easy button,” however games and gamification are shown to be some of the most effective methods for acquiring new knowledge quickly. has written a two part series on games and gamification for Learning Solutions Magazine. The series focuses on case studies that show the efficacy of games and gamification in business situations. Click the image below to read the full article. Image © Learning Solutions Magazine.

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Ready Player None: The Pitfalls of Gamification

eLearning Alchemy

It’s hard to have missed the rise of gamification in the learning industry over the past few years. Self-proclaimed gamification “experts” have seemingly dropped from the sky to fill our conferences and social media channels. It’s hard to ignore gamification when the global revenue in the learning games market is expected to reach nearly $9 Billion in 2017. Avoid these gamification pitfalls, or you could end up losing at your own game. Gamification Can be Awesome.

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Gamification in ACTION

Learnnovators

THE QUOTE: “ By no means are the concepts of game and gamification universally accepted as valid learning strategies, so we have some work to do in terms of educating more learning and development professionals of the value of these tools.”- THE JOURNEY: After our inspiring and thought-provoking interview with Karl Kapp, we were left wondering about the amazing possibilities of gamification and game-based learning. What is the present state of gamification? Articles.

Gamification in business is a guaranteed way to boost engagement

Paradiso

Gamification is the new kid on the block in training terms of advances in elearning. Away from the purely financial there are a number of benefits to gamification in business which are worth exploring. Gamification in business is trending. The interest in gamification in business – and education – has risen sharply over the past few years. Check out this article on Elearning Industry for more information on the psychology behind gamification.

Top 5 reasons to move from face-to-face to online training

Digitec Interactive

Over the last 20 years, the transition to eLearning has proven to have huge payoffs, so why are some offices still only using traditional training methods? Given the fast-paced nature of our current society, we need training methods that can keep up.

The Science Behind Gamification And eLearning Design  

Schoox

Interactive training methods such as Schoox eLearning have proven, time and time again, to be powerful corporate training tools. In this article, we’ll explore this topic, and discuss the science behind “gamification” and the effectiveness of eLearning! Gamification And Conceptual Learning Combine For Incredible Results. Conceptual learning is a traditional and powerful method of teaching – but it’s even more effective when combined with gamification.

GAMIFICATION IN ACTION

Learnnovators

THE QUOTE: “ By no means are the concepts of game and gamification universally accepted as valid learning strategies, so we have some work to do in terms of educating more learning and development professionals of the value of these tools.”- THE JOURNEY: After our inspiring and thought-provoking interview with Karl Kapp, we were left wondering about the amazing possibilities of gamification and game-based learning. What is the present state of gamification? Articles.

The Best Example of Gamification I Have Ever Seen

eLearning Architect

And then I realised - I’d just experienced the perfect example of gamification. Sceptics beware So for anyone out there who is sceptical as to whether gamification has a place with their audience, try to think back to a similar experience. Using gamification is an excellent way to engage with your audience and ensure they keep coming back for more. These tried and trusted methods of engaging your audience are nothing new. Then a friend request popped up.

Mars Colony 01: A Journey Into JavaScript and Gamification

Adobe Captivate

Adobe Captivate 2019 incorporates a rich variety of accessible features and functions that allow developers to produce effective eLearning courses. The post Mars Colony 01: A Journey Into JavaScript and Gamification appeared first on eLearning.

What You Need To Know About Corporate Gamification of Learning

eLearningMind

The word “gamification” has received a lot of hype over the last few years, and as designers and developers we continue seeing the term misused and misunderstood in the media and in conversation. Gamification deserves a much better fate than becoming a watered down buzzword with no substance, and we will explain why. Gamification in its true application can be a viable and effective solution to these two inevitable problems. So what is Gamification?

Find your personal gamification guru

Sponge UK

A curated list of games and gamification experts that offer practical tips for your L&D needs. Introducing new learning methods can involve an overwhelming amount of information. A Google search for gamification in business has more than 1,340,000 results. We’ve highlighted 10 figures from the games and gamification world and given you the information you need to pick one or two that are relevant to you. Kapp is synonymous with games and gamification in elearning.

Gamification: Separating Fact From Fiction

CLO Magazine

Four myths have developed about gamification as a learning delivery method. Understanding the truth will determine how, or if, companies should integrate gamification into strategic learning plans. The focus for learning leaders is similar in that they too must be able to separate fact from myth to determine which tools are effective and which are just trendy. Consider the concept of gamification. Simply, gamification is an emergent approach to instruction.

#Gamification of Learning and Instruction: Blog Book Tour Recap

Kapp Notes

The blog book tour for The Gamification of Learning and Instruction has come to an end. The tour gained a great deal of momentum and has served to raise the awareness of gamification (both the pros and the cons). The tour has really brought the subject of gamification to light and provided both pros of gamification and highlighted the cons of gamification. The Gamification of Learning and Instruction spotted on Dr. Werbach’s bookshelf.

ASTD DC Metro 2013 Presentation Resources:Gamification of Learning

Kapp Notes

Gamification of Learning from Karl Kapp. Virtual self-modeling: the effects of vicarious reinforcement and identification on exercise behaviors. The Proteus Effect: Implications of transformed digital self-representation on online and offline behavior. 2011) A meta-analytic examination of the instructional effectiveness of computer-based simulation games. 2011) A meta-analytic examination of the instructional effectiveness of computer-based simulation games.

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Gamification: Why you must gamify your Induction training?

CommLab India

How can you make new hire onboarding programs engaging and fun, yet effective? What is gamification? According to Karl M Kapp, gamification is: “…the use of game play mechanics for non-game applications, in order to encourage users [learners] to engage in desired behaviors in connection with the applications.” . A February 2013 report by Aberdeen Research stated onboarding with gamification produced significant improvements in turnover and engagement levels.

Gamification of Learning and Instruction Blog Book Tour Week One Recap

Kapp Notes

The first week of the blog book tour has ended and it has been a fantastic week with informative blog posts, information and opinions about gamification and even a bit of controversy. Then on Friday Judy Unrein discussed how the book can benefit instructional designers and Rich Mesch made us all hungry when he reminded us that just like Chocofication (adding chocolate to everything) is not a good idea, neither is gamification of all content a good idea. Week One Recap.

6 Strategies You Can Use To Design Effective eLearning For Your Millennial Workforce

Adobe Captivate

In this article, I will explain 6 strategies that you can use to effectively engage and motivate your millennial workforce. What it tells you is that today’s learners, mostly Millennials, don’t shy away from making their non-conformity to traditional methods obvious besides taking the quick route to gaining and sharing knowledge. Both of these would help us in defining the required learning strategies and training Millennials effectively.

[Free Webinar!] Convert Classroom Training To Blended Learning Using Your Creativity & Adobe Technology

Adobe Captivate

If you subscribe to the Learning Thursday blog series, you may have figured out from a recent article that I like blended learning. You may mix and match many delivery formats in order to create a learning environment that is engaging and cost-effective. Which I do! Blending learning allows us to deliver an experience that is tailored to students’ learning styles and preferences. I’ll facilitate a free virtual session about blended learning on April 2 at 9AM Pacific.

ASTD DC Metro 2013 Presentation Resources:Gamification of Learning

Kapp Notes

Gamification of Learning from Karl Kapp. Virtual self-modeling: the effects of vicarious reinforcement and identification on exercise behaviors. The Proteus Effect: Implications of transformed digital self-representation on online and offline behavior. 2011) A meta-analytic examination of the instructional effectiveness of computer-based simulation games. 2011) A meta-analytic examination of the instructional effectiveness of computer-based simulation games.

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Gamification: Seperating Fact From Fiction

CLO Magazine

Four myths have developed about gamification as a learning delivery method. Understanding the truth will determine how, or if, companies should integrate gamification into strategic learning plans. The focus for learning leaders is similar in that they too must be able to separate fact from myth to determine which tools are effective and which are just trendy. Consider the concept of gamification. Simply, gamification is an emergent approach to instruction.

Gamification makes for better corporate training

Aptara

Gamification makes for better corporate training. Gamification is a relatively new concept in the world of eLearning, but it is gaining traction because it really works. Gamification helps to make learning fun. This is incredibly effective as a learning method.

Interactive Games for Training Sessions

Unboxed

Storytelling has a lasting effect on our memories and can also support knowledge retention. While training games and quizzes are fun, there’s plenty of other methods you can use to craft an interactive lecture for your trainees. Share This Article. Follow Follow Follow.

Learning Thursday #4: Is Constructivism an Effective Approach to Instructional Design?

Adobe Captivate

Learning Thursday is a blog series that features a new L&D article every other week along with discussion points. Last October, I posted a list of articles related to constructivism and the effective use of technology, games and gamification within the learning environment. One of our colleagues, Scott Weersing , suggested the below article that challenges the use of constructivism and related teaching methods.

Gamification of Learning and Instruction Blog Book Tour Week One Recap

The Learning Circuits

Week One Recap The first week of the blog book tour has ended and it has been a fantastic week with informative blog posts, information and opinions about gamification and even a bit of controversy. Then on Friday Judy Unrein discussed how the book can benefit instructional designers and Rich Mesch made us all hungry when he reminded us that just like Chocofication (adding chocolate to everything) is not a good idea, neither is gamification of all content a good idea.

2018: This Year in Learning– 109 Curated L&D Articles from 2018

The Learning Dispatch

Below are our recommended learning and development articles from the past 12 months, including thought-provoking or simply fun articles related to the field.Did you have a favorite L&D post from 2017? Recommended Learning and Development Articles from Our Senior Learning Architect. Article Categories. In a recent article in Learning Solutions , she maps the intersection of artificial intelligence, learning, and accessibility.

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6 Effective Ways To Increase Employee Productivity

eFront

If your team produces some kind of artifacts for example (cakes, motorcycles, forensic reports, articles, customer care resolutions, etc.), We suggest that you stay clear of the crude methods that some managers have adopted for measuring employee productivity, such as obsessing over total time spent at work and encouraging a culture of unnecessary overtime over actual productive work hours, or trying to gauge productivity from useless metrics like emails sent and meetings attended.

Gamification of Learning and Instruction Blog Book Tour Week One Recap

Kapp Notes

The first week of the blog book tour has ended and it has been a fantastic week with informative blog posts, information and opinions about gamification and even a bit of controversy. Then on Friday Judy Unrein discussed how the book can benefit instructional designers and Rich Mesch made us all hungry when he reminded us that just like Chocofication (adding chocolate to everything) is not a good idea, neither is gamification of all content a good idea. Week One Recap.

Top 10 Competencies of a Gamified Learning Designer

Learnnovators

The primary reason cited for this (failure) is ‘poor gamification design’. In this article, we’ll take a quick look at the top 10 essential competencies that a learning designer is required to possess for designing effective gamified learning interventions. Gamification is universally getting accepted as a valid learning strategy today. Many organizations have already started incorporating gamification into their training approach.

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Is eLearning Dead? Is Instructional Design Dying with It?

Kapp Notes

The report indicates that: The global eLearning industry is now in the midst of a perfect storm of market conditions that are driving revenues down including weak demand for most self-paced products, commoditization, the late stage of eLearning’s product lifecycle, pronounced product substitution, and the so called leapfrog effect with buyers in developing countries completely bypassing eLearning for newer products. Instruction is delivered in one of three methods.

Easy peasy ways to apply social learning for effective online learning

ProProfs

In this article, we’re discussing some really easy ways of doing so. Deciding to practice this type of online teaching, you avoid the flaws of traditional methods and have the chance to engage in real interaction with people you teach. While most of the time people may insist on sticking to the traditional learning methods, it’s up to you to motivate them to change this. Use of gamification approach.

Resources from Training Magazine Network Webinar

Kapp Notes

In this webinar, for Training Magazine Network , I discussed how Gamification should be thought of as a design sensibility and not merely a digital tool. We talked about how gamification and game-thinking is more of a thought process and a methodology to engage and motivate learners. We explore several methods for applying game-thinking to your online and classroom learning designs by participating in a gamified learning event. Pinterest Page on Gamification Happenings.

6 Strategies You Can Use To Design Effective eLearning For Your Millennial Workforce

EI Design

In this article, I will explain 6 strategies that you can use to effectively engage and motivate your millennial workforce. What it tells you is that today’s learners, mostly Millennials, don’t shy away from making their non-conformity to traditional methods obvious besides taking the quick route to gaining and sharing knowledge. Both of these would help us in defining the required learning strategies and training Millennials effectively.

How The 70-20-10 Model Can Transform Your Learning

Digitec Interactive

Maybe you were reading a textbook, article, or journal. Within your workplace, there are several ways to tap into the methods that account for 70% of our learning. Take advantage of eLearning by using gamification , simulations, and user feedback to ensure that there’s some interaction with the material. Experiential and social learning are two relatively simple and realistic methods you can use to take advantage of the way our brains learn.

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7 e-Learning Trends You Should Follow in 2018

Your Training Edge

And while the application of e-learning methods tends to grow with the advancement of technology, you need to keep an eye on the latest trends that are going to set the tone for the future of e-learning. Gamification is expected to enhance the training programs further in 2019.

Using Spaced Learning and Distributed Practice in Corporate Learning

Bottom-Line Performance

Use Gamification to Space the Learning. In a recent article for Learning Solutions Magazine , Karl Kapp shared a case study on Pep Boys ‘ approach to Retail Safety and Loss Prevention training. They used a gamification platform to deliver daily reinforcement of the monthly safety and loss prevention training through a fun, quiz-style game. Students are often told to study for a few minutes a day, every day, instead of cramming for a test.

How to Gamify Compliance Training

Gyrus

In September we explored ways in which to make compliance training more fun, with our article entitled “ Fun Compliance Training – A Real Phrase ” However, we did not fully dive into the depths of manners in which such fun could be accomplished. Gamification is everywhere and it is here to stay. In order to do so, it is important that we truly appreciate what gamification, the concept, is all about and why it is so fascinating to the learning world.