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Second Life again

Learning with e's

Found an interesting article about Second Life and other MMORPGs and their use for learning today. The first course, focused on the ethnography of on-line games, used the game Everquest as a vehicle for teaching research methods to 36 students in an undergraduate communication course.

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Year End Musings, Reflections, Predictions and Thoughts: Part One

Kapp Notes

We are educating people (not just kids) who are playing games in almost every spare moment and we are going to consciously choose to ignore motivational, cognitive and affective methods of conveying knowledge because its complicated. with a ton of new features and have expertly carved themselves an effective niche in the 3D space.

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Making A Big Impact: Top Corporate Training Innovations for 2018

Time to Know

On one hand, you must take into consideration your training’s effectiveness and the employee experiences. On the other hand, there are the business challenges of cost-effectiveness, measuring the return on training, and making sure your organization’s technology stays relevant. Next-Generation Training Solutions.

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Gadgets, Games and Gizmos: Build Dangerous 3D Environments

Kapp Notes

One effective method of using 3D worlds like Second Life , Active Worlds , ProtoSphere and others for education is to build environments and 3D models for the students to learn about places they could not otherwise visit or inhabit. Or have would-be designers create unique buildings, cars or even products virtually.

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Making A Big Impact: Top Corporate Training Innovations for 2018

Time to Know

On one hand, you must take into consideration your training’s effectiveness and the employee experiences. On the other hand, there are the business challenges of cost-effectiveness, measuring the return on training, and making sure your organization’s technology stays relevant. Next-Generation Training Solutions.

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2008 2009

Tony Karrer

Top 2008 Posts based on Read Counts: 100 eLearning Articles and White Papers Free - Web 2.0 for Learning Professionals Ten Predictions for eLearning 2008 Test SCORM Courses with an LMS Request for Proposal (RFP) Samples Training Method Trends Corporate Learning Long Tail and Attention Crisis SCORM Test Web 2.0

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“Brain Freeze: Does your eLearning System Cause Learning Paralysis?”

Vignettes Learning

Avoid the Zombie Tech effect. _ If you exhibit one of these behaviors, you may be suffering from what I call the “ Zombie Tech Effect.” ( Click here to play the self-reflection exercise. ) A serious side effect is “ brain freeze.” In this chart, I aim to explain that different methods of learning result from different givens.

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