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eLearning Glossary: Definitions for the Most Commonly Used Terms

Association eLearning

If you’d like to learn more, check out this article from eLearning Industry. API- Taken from Wikipedia “an application programming interface (API) is a set of routines, protocols, and tools for building software and applications.” Pedagogy- The art or practice of teaching.

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6 Essential Steps for a Successful Digital Transformation of Your Corporate Training Programs

EI Design

The push to digitally transform corporate training programs has been building up and COVID-19 has accelerated it further. In this article, I share the context of this challenge and outline 6 steps you can take for a successful Digital Transformation. Background. Step 1: Alignment. Don’t choose a platform first.

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Top 4 Tips For Adult Learning Theory You Need To Know

Roundtable Learning

Instructional designers use these qualities as strategies to develop training programs that resonate with adult learners and drive sustained behavior change. . This article will define adult learning theory, provide four tips to help your organization engage your learners, and explore three examples of it’s application in training.

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Instructivism, constructivism or connectivism?

E-Learning Provocateur

The popular sequence of events that I have recounted is often represented pictorially as a gradient, accompanied by that ubiquitous table comparing various aspects of the three pedagogies. Sure, the gradient reflects a wonderful growth of ideas, but I think it’s a trap to conclude that the latter pedagogies supersede the former.

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Online training in empathic mode

KnowledgeOne

Among its approaches, the pedagogy of empathy is one that can be implemented even in simplified elearning solutions. We will focus in this article on a definition that is meaningful and applicable in a pedagogical context. Here is what this approach is all about! Empathy in two dimensions.

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In Challenging Times: Make Lemonade in eLearning

Litmos

If there’s a synchronous cohort, do group assignments. Whether actually programmed, or implicitly creating the underlying relationships in the branches of a scenario, simulated experiences can be powerful. These work better asynchronously, of course, but they can be leveraged synchronously. We also should revisit our pedagogy.

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Is Having Fun in Higher Education the Way Forward?

KnowledgeOne

In an interview conducted by the TALON online teaching and learning network, Lisa Forbes and David Thomas discuss game pedagogy in higher education and online learning. is a clinical assistant professor in the counselling program at the University of Colorado Denver. Here is the gist of what they have to say! Forbes, Ph.D.,