Remove Association Remove Blended Remove Business Remove Jive
article thumbnail

Top Learning Trends for 2017 (according to the experts)

Axonify

According to the Entertainment Software Association, 63% of all US households are home to at least one person who plays video games regularly (3 hours or more per week). These may be the trends of the coming year because forward-thinking organizations and vendors want to satisfy the needs of a busy and rapidly changing workplace.

Trends 256
article thumbnail

Those who forget the mistakes of history

Jay Cross

Many eyed big savings from eliminating instructors entirely. (“Blended learning&# was the rationalization used by companies that found out that people-less training does not work.) Most of them touted the savings from forcing people to learn on their own time.

article thumbnail

Top Learning Trends for 2017 (according to the experts)

Axonify

According to the Entertainment Software Association, 63% of all US households are home to at least one person who plays video games regularly (3 hours or more per week). These may be the trends of the coming year because forward-thinking organizations and vendors want to satisfy the needs of a busy and rapidly changing workplace.

Trends 100