Remove Association Remove Business Remove Second Life Remove Technology
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Second Life Happenings: CEO Steps Down (again)

Kapp Notes

Here is what he wrote on the Second Life blog. With the above cited article containing quotes like: Scott Diener, associate director for information-technology services at the University of Auckland, said his institution was “very likely to move out of Second Life.” You can find the original here.

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A Few More Alternatives to Second Life

Kapp Notes

Blue Mars’s content management system gives IP holders the control they need to protect their users and their brands from inappropriate associations and copyright infringement. The company deploys as a SaaS based web service to consumers and business customers. The Blue Mars platform supports thousands of simultaneous users per region.

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Alternatives to Second Life (continued, again)

Kapp Notes

Here is a companion post to two previous posts on the topic: Alternatives to Second Life Alternatives to Second Life Continued If you know of more, please feel free to add in the comments section. web.alive Short "flyby" of Nortel's web.alive. This is Nortel's entry into the 3D space.

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A.I., XR, Digital Twin – Which will drive Learning Technology?

eLearning 24-7

The point here is that technology not fully understood, debuted, and changed the way we do things, experience things, and learn things, appeared. I could go into all the possibilities, but I do not believe XR will be the behemoth for learning technology. was the rage, and CompuServe (RIP) was out. two offerings are in the works.

Digital 84
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Top 100 Learning Game Resources

Upside Learning

using the technology of today, in the classroom today. Serious Games: Slideshow of examples from an event at Harvard Business School, December 13, 2007. Hong Kong Digital Game Based Learning Association. TCC09: Digital Learning Environments: Context Sensitive and Imaginative Classes in Second Life, April 14, 2009.

Games 280
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Top 100 Learning Game Resources

Upside Learning

using the technology of today, in the classroom today. Serious Games: Slideshow of examples from an event at Harvard Business School, December 13, 2007. Hong Kong Digital Game Based Learning Association. TCC09: Digital Learning Environments: Context Sensitive and Imaginative Classes in Second Life, April 14, 2009.

Games 280
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The Learning Side of Sears

CLO Magazine

in 1999 during the Y2K frenzy when the technology company wanted to get 100 trainers off the road. which includes the storied retailer Sears — working with business leaders to transform a company that many business analysts have said is skirting the edge of failure. What do I want from a retail associate when I walk in a store?”