Taxonomy of Learning Theories

E-Learning Provocateur

Taxonomy. To clear some of the obfuscation that surrounds learning theory, I have developed the following Taxonomy of Learning Theories. This taxonomy identifies key theories that apply to workplace learning, categorises them according to common properties, and illustrates the relationships among them. I hope that this taxonomy, along with the corresponding notes below, will assist you in using learning theory to inform your instructional design decisions.

Theory 199

Bloom’s Taxonomy and Learning Games

Knowledge Guru

Use Bloom’s Taxonomy to help you craft your objectives and accurately assess what level of cognitive skill learners need to use to produce your goal. Most complex tasks require us to use multiple levels within the taxonomy. Bloom’s Taxonomy categorizes learning into six levels of thinking, with each level adding complexity. The original taxonomy is from 1956, with a revised taxonomy developed in 2001. The left column defines the cognitive skill.


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Blooms Taxonomy: The Science of Learning Objectives – Part 2

CommLab India

We have also seen the first two levels of the cognitive domain of Bloom’s taxonomy, which provide the basis for describing the desired performance of the learner after completing the course, i.e. Remembering and Understanding levels. Let us look at the verbs commonly associated with this level. At the Applying level of cognition, the learner would be able to use the information learned during the training program in his work.

E-Learning Design Part 5: Learning through Creating (Blooms 21)


In an earlier post in this series ( E-Learning Design Part 2: Observable and Measurable Outcomes ), we looked at the influence of Bloom’s taxonomy (1956) on our e-learning. This time, we’re going to take a look at how this taxonomy can be ‘flipped’, so that learners are actively involved in knowledge construction from the outset. CDSM E-learning Insights Learning Pedagogy Software Bloom's Taxonomy Blooms Blooms 21 E-Learning Design taxonomy

Bloom 79

Learning theories

Ed App

Learning theories unpack complex cognitive processes and provide useful mental models for educators to structure and design courses around, while also providing insights on best practice during and after learning experiences. Figure 2: The Revised Bloom’s Taxonomy.

Motivation and #Games: Motivational Theories for Instructional Games

Kapp Notes

The two teamed up and wrote what they called “The Taxonomy of Intrinsic Motivation.” The taxonomy was divided into two sections. Curiosity in terms of sensory and cognitive inquisitiveness. Fantasy in terms of the emotional and cognitive aspects of fantasy as well as the interweaving of the fantasy and the skills to be learned within the game. Making learning fun: A taxonomy of intrinsic motivations for learning.

Theory 164

CSU Resources

Kapp Notes

Cognition and Instruction , 5(4), 289-309. Making learning fun: A taxonomy of intrinsic motivations for learning. Cognitive and affective process analyses (pp. Mahwah, NJ: Lawrence Erlbaum Associates. Applied Cognitive Psychology. Applied Cognitive Psychology. Here are some resources you may find helpful from the workshop. When you are in the classroom or teaching online, you may want to find new and interesting ways to engage students.

Nail the Scope: Levels of Learning

Actio Learning

Below is a summary of the six levels of learning depicted above, with simple descriptions, useful verbs to use in learning objectives or when describing the learning outcome, and how the levels align with Bloom's Cognitive and Psychomotor Taxonomies as well as Marzano's Taxonomy. Too many projects go off the rails because there are small misses in scope agreement that lead to issues downstream.

ADDIE is the Scavenger of Instructional Design, Not the Bitch Goddess (or Blooming Beyond Bloom)

Big Dog, Little Dog

One of the learning tools that is perhaps most often plugged into ADDIE is Bloom's Taxonomy. And of course one of the criticisms often leveled at ADDIE is that it is associated with outdated learning models. While Bloom's Taxonomy has been quite useful in that it has extended learning from simply remembering to more complex cognitive structures, such as analyzing and evaluating, newer models have come along. Revised Bloom's Taxonomy. SOLO Taxonomy.

Bloom 50

How to Create and Edit Objectives in Drive

Knowledge Guru

Drive’s creation wizard tries to help you create specific, measurable objectives designed to use Bloom’s Taxonomy: a classification system that organizes knowledge by complexity. This list of verbs describes behaviors associated with Bloom’s Taxonomy of Learning and helps you consider the level of cognitive complexity required to achieve the objective. Verb Choices Associated with Mini-Game.

Bloom 100

Knowledge Guru Adds 2 New Question Types to Quest App

Knowledge Guru

We have created a short game called QType Guru that contains questions about Bloom’s Taxonomy of Learning. Select All That Apply questions can be easier or harder for learners to do, depending on what cognitive skill the question requires. The examples below show how you can use this question type to address different cognitive skills that range from “comprehension” all the way up to “evaluation” on Bloom’s taxonomy of learning.

Creating Good Topic Objectives

Knowledge Guru

A well-written objective links tightly to the topic it is associated with. If you need ideas on how to come up with better verbs to use in writing your objectives, check out Bloom’s taxonomy. It will help you think about the cognitive skill you want learners to do and provide verb choices that match. See Bloom’s taxonomy for ideas.). There are three keys to a successful Knowledge Guru game: Relevant topics.

Create 100

A Quick, No-Nonsense Guide to Basic Instructional Design Theory

SHIFT eLearning

It''s only concerned with "what" learners need to know—which explains the behaviorist''s use of methods such as identification, rote memorization and association. Learning, from a Cognitive point of view, then, is more of an internal and active mental process. Should you decide to take a Cognitive approach to designing your material, be sure to: Factor in learner characteristics that may either promote or interfere with the cognitive process of information.

Instructional Design Questions? There’s an App for that! …You need to check it out.

Kapp Notes

The terms are drawn from instructional design, cognitive psychology, social media, multimedia, technical areas and law. And there’s a lot of internal linking in between associated terms. I needed to look up Bloom’s taxonomy for a design document I was writing and I didn’t feel like opening up a browser or a book and searching for it.

The Science of Learning Objectives – Part 5

CommLab India

We have also looked at the six levels of the Cognitive domain of Bloom’ Taxonomy , which is concerned with mental skills (knowledge). We have also examined the Affective domain of the Taxonomy which deals with behaviors (attitudes). Before we proceed further, it is important to mention that though the Psychomotor domain is considered a part of Bloom’s Taxonomy, little work was done in this area by Bloom and his associates.

Keynote Resources from #LUC2017

Kapp Notes

Try to build cognitive curiosity by making learners believe their knowledge structures are inconsistent or incomplete. In fact, research indicates that fantasy provides cognitive emotional and motivational advantages for learning (Malone, 1981). In terms of the cognitive benefits, the issues confronted and successfully resolved in the fantasy world provide the learners with natural constructive feedback in an uninhibited interaction. Cognition and Instruction , 5(4), 289-309.

Setting Meaningful and Measurable Learning Objectives: The importance of goals


The most useful references for this purpose are the original Bloom’s Taxonomy of 1956 and the revised version of 2001; both of these can be leveraged to produce clear, measurable, and meaningful statements that define the learning objectives. These theories, which are equally applicable for setting eLearning objectives , are based on a set of cognitive learning levels that training aspires to produce in a learner.

How microlearning can result in deep learning

Ed App

Classical philosophy posits that any meaningful learning must combine an existential knowledge of the self alongside the cognitive domain. It turns out that efficient learning doesn’t necessarily equate to shallow learning, and such associations between depth and length are misguided.

A Counterpoint to Ruth Clark’s “Why Games Don’t Teach”

Bottom-Line Performance

In particular, the taxonomy he provides showing type of knowledge, instructional strategies and game elements is extremely valuable. Dr. Richard Van Eck, an Associate Professor at the University of North Dakota and the graduate director of the Instructional Design and Technology graduate program , wrote a terrific article in 2006 titled “Digital Game-Based Learning. In February’s Learning Solutions magazine, Dr. Ruth Clark started quite a buzz.

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Designing An iPhone App: Instructional Design Guru

The eLearning Coach

It defines over 450 terms associated with learning experience design, drawn from the fields of instructional design, cognitive psychology, social media, multimedia, technology and law. The inspiration for this occurred one day when I was writing a design document and needed a verb for a learning objective from Bloom’s taxonomy. Feeling lazy, it seemed as though it would be so easy to just look up the taxonomy on my mobile device.

Top 113 eLearning Posts and 28 Hottest Topics for 2010

eLearning Learning Posts

Taxonomy of Learning Theories - E-Learning Provocateur , January 12, 2010. Nuts and Bolts: Brain Bandwidth - Cognitive Load Theory and Instructional Design by Jane Bozarth - Learning Solutions Magazine , August 2, 2010. Definition of an E-Learning Curve – Bloom’s Taxonomy - The E-Learning Curve , February 4, 2010. Learning Styles Reviewed by Association for Psychological Science AND FOUND WANTING. Explore Bloom’s Taxonomy Using this Interactive Resource!

Learning Goals: The Why and the How


Think: Bloom’s Taxonomy. Examine the following cognitive strategies and their associated “action” words (verbs) you can use in your learning goal. Have you ever participated in a marathon? A cross-country marathon? Maybe a walk for a cause? You register for this event and arrive at the designated time and place. You greet everyone and know you belong, because you have a similar sports gear on (t-shirt, wrist band, caps etc).

Bloom 65

A Day in the Life of a Learning Objective

CLO Magazine

A proper learning objective must be performance-based and follow the guidelines that Mager’s “Preparing Instructional Objectives” and Benjamin Bloom’s 1956 Taxonomy provide. Bloom conceived the six levels of cognition and associated hierarchy to categorize instructional objectives based on specificity and complexity. Learning and development is a process not an event, and the one constant aspect of this scientific process is the learning objective.

Theory-informed design tips

E-Learning Provocateur

In my previous article , I proposed a Taxonomy of Learning Theories to organise a few of the myriad of theories into some semblance of order, and to assist instructional designers in using theory to inform their work. Behaviourist learning theories inform us that stimuli elicit responses, and that one stimulus can be associated with another. Strengthen the association with a short burst of Italian and Spanish music respectively.

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How to Effectively Shift to Online Teaching: The Ultimate Guide

TechSmith Camtasia

According to Dr. Michelle Pacansky-Brock , humanized online learning “supports the non-cognitive components of learning and creates a culture of possibility for more students.”

Teach 83