Game Based Learning: Is It Appropriate For My Association?
NOVEMBER 10, 2014
In fact, the average age of a video gamer is 35 – a key demographic we’d all like to include in our association’s ranks, right? Why are games so popular, and how can we leverage gamification for association learning? Like any effective learning project, it’s critical to define your audience and determine if gamification is a good fit. Csikszentmihalyi believed that this flow state makes our minds more receptive to learning new ideas and concepts.