Gaming in Corporate Training: Asset or Liability for Employees?
TOPYX LMS
OCTOBER 13, 2016
The question is, “Is engaging in serious games at work an asset or a liability for employees?” These statistics support the idea that individuals of varying ages—not just those Millennials born between 1982 and 2004—enjoy gaming. However, there are also dangers associated with it. It is something they engage in at work.
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