Game Based Learning: Is It Appropriate For My Association?
NOVEMBER 10, 2014
In fact, the average age of a video gamer is 35 – a key demographic we’d all like to include in our association’s ranks, right? Why are games so popular, and how can we leverage gamification for association learning? Game developers like Ubisoft, Activision, Blizzard spend millions of dollars on research to learn what game play elements engage which demographic. So, it’s no surprise that so many associations are exploring game-based learning experiences for their members.