Remove Association Remove Slides Remove Social Remove Virtual World
article thumbnail

2024 Trends We’d Like to See

Upside Learning

With an affordance perspective, you can see that Second Life was about social and immersive 3D (at any scale). For instance, virtual reality (VR) and augmented reality (AR) have been an eager expenditure for organizations. Remember going to an event in Second Life, only to be subjected to a slide show?

Trends 147
article thumbnail

What Is eLearning? The Good, Bad, and The Ugly

Association eLearning

Elearning can include virtual education, social media, digital collaboration, computer-based curriculum, mobile performance support, and the list goes on. At its worst, however, eLearning can be torturous, with seemingly endless PowerPoints slides, that can make eLearning seem downright ugly. Good: Be Creative and Take Risks.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

2024 Learning and Development Trends We’d Like to See

Upside Learning

With an affordance perspective, you can see that Second Life was about social and immersive 3D (at any scale). For instance, virtual reality (VR) and augmented reality (AR) have been an eager expenditure for organizations. Remember going to an event in Second Life, only to be subjected to a slide show?

Trends 130
article thumbnail

How Can Associations Improve Member Education? Ask a Learning Tech Analyst

Talented Learning

In this environment, you’d think associations would be bursting at the seams with participants in member education programs. Not surprisingly, a 2018 survey of more than 1000 association members confirmed that career development is now the primary reason why most people join associations.

article thumbnail

Gamification Basics

Web Courseworks

Using mircrocredentials to reward users for acquiring new knowledge or improving skill sets is a potential growth area for associations looking to enhance eLearning initiatives and increase learner engagement, but the concept of gamification extends far beyond the use of badges and achievements. This is an essential point.

article thumbnail

Cloud-Based Virtual Training: Empowering Remote Learning for the Digital Age

Appsembler

Welcome to “Cloud-Based Virtual Training: Empowering Remote Learning for the Digital Age.” ” This comprehensive guide will explore the world of cloud-based virtual training, its rising importance in the digital age, and its benefits to education and corporate training.

article thumbnail

The Role of a Learning Management System in a World Awash in Learning Content

Absorb LMS

So far, he has a very impressive slide deck that covers: An introduction to e-learning. Social learning. They can turn to Blogs, Twitter, wikis, social networks, video sites, etc. According to the American Library Association, by 2020, information on the Internet will be doubling every 15 minutes. And much much more.