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ASTD ICE 2013 Presentation Resources

Kapp Notes

Here are the resources from my ASTD ICE 2013 presentation. Creating avatars and having a learner perform a task as an avatar can influence a person’s actual behavior outside of being an avatar. Virtual self-modeling: the effects of vicarious reinforcement and identification on exercise behaviors. Companies Mentioned.

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#ASTDTK2013 Resources from ASTD Presentations

Kapp Notes

ASTD TK 2013 has been a great time. Creating avatars and having a learner perform a task as an avatar can influence a person’s actual behavior outside of being an avatar. Virtual self-modeling: the effects of vicarious reinforcement and identification on exercise behaviors. A study by Ersner-Hershfield et al. Media Psychology.

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St. Louis ASTD Presentation Resources

Kapp Notes

Louis ASTD Conference. Here is the article about how only 6% of organizations are successful in influencing employee behavior. Louis (one day after my San Fran presentation) to a wonderful group of learning and development professionals, here are some notes, links and resources from that presentation. It was for the Learn St.

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Resources from ASTD Webinar

Kapp Notes

Had a great Webinar with some wonderful people through ASTD. ASTD Gamification Webinar Slides from Karl Kapp. Creating avatars and having a learner perform a task as an avatar can influence a person’s actual behavior outside of being an avatar. The Webinar was about Games and Gamification. Here is some content and references.

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Designing Sustainable Behavior-Change with Habit Design (Michael Kim) #ASTD2014

Learning Visions

These are my live blogged notes from a concurrent session at the ASTD International Conference & Expo, this week in Washington, D.C. At Kairos Labs they partner with 100+ behavioral scientists. In Switch – Behavioral Economics – motivation and willpower is like riding the elephant. Habit = unconscious behaviors.

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Kirkpatrick Revisited | Social Learning Blog

Dashe & Thomson

Kirkpatrick says participants need to achieve certain knowledge, skills, and attitudes to get to the desired behavior and results. have been accomplished, no change in behavior can occur. Level 3: Behavior. It was an opportunity I couldn’t miss. He says unless one or more of the learning objectives?knowledge,

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ASTD ICE Slides

Kapp Notes

Creating avatars and having a learner perform a task as an avatar can influence a person’s actual behavior outside of being an avatar. Virtual self-modeling: the effects of vicarious reinforcement and identification on exercise behaviors. A study by Ersner-Hershfield et al. Reference : Fox, J. & & Bailenson, J.

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