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ASTD ICE 2013 Presentation Resources

Kapp Notes

Here are the resources from my ASTD ICE 2013 presentation. Creating avatars and having a learner perform a task as an avatar can influence a person’s actual behavior outside of being an avatar. Virtual self-modeling: the effects of vicarious reinforcement and identification on exercise behaviors. Companies Mentioned.

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#ASTDTK2013 Resources from ASTD Presentations

Kapp Notes

ASTD TK 2013 has been a great time. Creating avatars and having a learner perform a task as an avatar can influence a person’s actual behavior outside of being an avatar. Virtual self-modeling: the effects of vicarious reinforcement and identification on exercise behaviors. A study by Ersner-Hershfield et al. Media Psychology.

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Kirkpatrick Revisited | Social Learning Blog

Dashe & Thomson

We need to let the stakeholders define their expectations for the program. Kirkpatrick says participants need to achieve certain knowledge, skills, and attitudes to get to the desired behavior and results. have been accomplished, no change in behavior can occur. with a post-test to measure learning for the entire program.

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Resources from ASTD Webinar

Kapp Notes

Had a great Webinar with some wonderful people through ASTD. ASTD Gamification Webinar Slides from Karl Kapp. Creating avatars and having a learner perform a task as an avatar can influence a person’s actual behavior outside of being an avatar. The Webinar was about Games and Gamification. Here is some content and references.

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Designing Sustainable Behavior-Change with Habit Design (Michael Kim) #ASTD2014

Learning Visions

These are my live blogged notes from a concurrent session at the ASTD International Conference & Expo, this week in Washington, D.C. At Kairos Labs they partner with 100+ behavioral scientists. In Switch – Behavioral Economics – motivation and willpower is like riding the elephant. Habit = unconscious behaviors.

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ASTD ICE Slides

Kapp Notes

Creating avatars and having a learner perform a task as an avatar can influence a person’s actual behavior outside of being an avatar. Virtual self-modeling: the effects of vicarious reinforcement and identification on exercise behaviors. A study by Ersner-Hershfield et al. Reference : Fox, J. & & Bailenson, J.

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ASTD DC Metro 2013 Presentation Resources:Gamification of Learning

Kapp Notes

Had a great time last night with the wonder folks from the ASTD DC Metro chapter, a full house with lots of great questions and interactions. GameMaker (simple basic game design, but requires some programming and creativity). Virtual self-modeling: the effects of vicarious reinforcement and identification on exercise behaviors.

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