Your Learners Have Attitude

CLO Magazine

Learners have a lot of attitude these days. Their choices are changing; their attitudes in the middle of learning experiences are shifting; and their assumptions about the yield of learning time invested are evolving. Allow our own attitudes to shift.

A question of attitude

Clive on Learning

Ernest had strong opinions on just about all matters of pedagogy and good practice and that included the issue of attitudes. Clive," he said, "It's not our business to try and change people's attitudes. There's a certain sense in what Ernest said, although time and time again I've encountered situations where attitudes are the major block to progress. It's almost impossible to address issues of knowledge and skill when attitudes are in the way.

Trending Sources

Could Virtual Reality-Based eLearning Transform Employee Behavior and Attitudes? by Pamela S. Hogle

Learning Solutions Magazine

Immersive experiences have a powerful impact on attitudes and behavior. soft skills, such as empathy, or influence or change behavior could dramatically change the future of eLearning. Ongoing research on whether VR can enhance. Emerging Topics Immersive Learning Performance Support

3 Ways Learning Can Affect Behavioral Change

CLO Magazine

As workplaces rapidly change, it’s up to learning leaders to teach employees the new habits, skills and behaviors they need to thrive personally and professionally. Whatever attitude the C-suite takes toward professional development will trickle down throughout an organization.

5 Key Benefits That Gamification Brings To Your Business

Ptotem Talk

You can analyze the user behavior and draw inferences. Gamification Serious Games amplayfier attitude training badges corporate training elearning employees training Games games4change gaming leaderboard learning learning & development online learning points ptotem ptotemtalk training

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Games To Gamification


and game dynamics (a combination of various game mechanics to suit the interest of players to drive a sequence of actions) to a non-game context to engage and motivate learners and to promote desired behaviors. A lot of research has been done on what drives human behavior.

Imitating Virtuous Behaviors

CLO Magazine

Warren Buffett once said, “Pick out associates whose behavior is better than yours and you’ll drift in that direction.” What the Greek philosopher argued is the basis for Buffett’s statement — people learn to behave morally not just by knowing something but by imitating their superiors’ behaviors. By practicing those behaviors they become habits. Ethics training also should focus on virtuous behaviors.

Game-Based Learning Impacts Youth Behavior/Attitudes

Web Courseworks

When tasked with quantifying the impact of interactive web-based programs on youth behavior and attitudes, CHEC and researchers at the Children’s Hospital have come up with very positive preliminary results.

Social and Emotional Learning: Measuring the Success of E-Learning

Origin Learning

The ability to objectively recognize one’s emotions and thoughts and their influence on behavior by assessing one’s strengths and weaknesses, and possessing a strong sense of confidence and optimism. What is Social and Emotional Learning (SEL)?

Storytelling—A Powerful Instructional Technique for Attitudinal Trainings


Attitudes can either facilitate or hinder constructive thinking and actions. And if you ask why, well, the subtle intent of such training is encouraging employees to behave in ways that are considered desirable for the organization, and discouraging undesirable behaviors.

Creativity and Instructional Design

Usable Learning

I think that there’s a weird attitude to creativity in our field – that it’s a nice-to-have ( and just be clear — this isn’t something Judy, Brian and Connie said, but rather an attitude I’ve bumped into many times elsewhere).

Bandura’s Social Learning Theory

Kapp Notes

Bandura’s social learning theory indicates the effectiveness of human social models in influencing another to change behaviors, beliefs or attitudes, as well as social and cognitive functioning. Through processes such as observation, vicarious experience (experience gained by observing another) and social interaction, one can acquire the behaviors or expertise mediated through a human social model. Outcomes of learning are codes of behavior.

Blooms Taxonomy: The Science of Learning Objectives – Part 4

CommLab India

Today, we will examine the Affective domain which deals with behaviors and emotional areas (attitudes). The Affective domain categorizes learner behaviors into five levels. The verbs which can be used to indicate behaviors at this stage are: acknowledge.

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Building Relationships That Work

CLO Magazine

Think about how difficult it can be to change your own attitudes and behavior, let alone changing the behavior of someone else. It comes with a proven track record of behavior over time. Tags: behavior , credibility , leaders , pinball syndrome , relationships.

6 Pervasive Corporate Training Pitfalls

Bottom-Line Performance

We know from experience that training can change a learner’s knowledge, behaviors and attitudes as long as it’s planned carefully and designed to meet specific objectives. Remember when you were new to learning and development?

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A Brief History of Instructional Design

Origin Learning

Consequently, training programs which were based on the principles of learning, instruction and human behavior, began to be developed. Behavioral objectives got another boost when in 1956, Bloomberg Benjamin and his colleagues developed the “Taxonomy of EducationalObjectives”.

Three Questions to Ask Before You Create a Learning #Game

Kapp Notes

Change in behavior/attitude. There are many considerations that need to go into creating a learning game. Here are three questions you should ask before you begin. 1) What business problem is prompting the need for the game? Lack of sales? Lack of customer service? Quality? Time Problems? Other? 2) What are the learners not doing now that they should be doing in terms of the problem described above? 3) What is the desired outcome of the game?

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Reluctant Sales Reps? How to Show them the ‘Why’

Bottom-Line Performance

Your motivation is internal and you engage in a behavior for the sake of personal enjoyment or satisfaction. Researchers have found that extrinsic and intrinsic motivation differ in how effective they are at driving behavior.

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7 Journalism Principles that Should Guide Your eLearning Courses

SHIFT eLearning

Great stories not only inform and educate; they also compel us to tweak attitudes, modify behavior, and correct responses. We all remember a piece of news that moved us to tears. We remember news pieces that roused us to action.

7 Soft Skills You Need To Succeed In Your Career

Your Training Edge

Unlike hard skills, they involve your personal attitude, outlook and behavior towards your colleagues. Emotional intelligence enables you to recognize behavior pattern of people and helps you tactically deal with them.

Mini-Scenarios for Assessment

Experiencing eLearning

You could ask a fairly typical comprehension question like this: What is the best strategy for encouraging long-term behavior change in your employees? Threaten punishment for anyone not changing their behavior. Offer a small reward for changing behavior.

Defining Organizational Culture

The Peformance Improvement

the integrated pattern of human knowledge, belief, and behavior that depends upon the capacity for learning and transmitting knowledge to succeeding generations. the set of shared attitudes, values, goals, and practices that characterizes an institution or organization .

Ensuring a “Serious Game” Meets Its “Serious” Objectives

Kapp Notes

For a serious game to be successful in changing attitudes, behavior or helping someone learn, it needs to engage the player within the story of the game. The player takes action within the story to help others, to further a cause or to learn a proper behavior.

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Why Companies Procrastinate When it’s Time for Training

Bottom-Line Performance

Solution: Training, if done well, can change a learner’s knowledge, behaviors and attitudes as long as the training is designed to meet specific objectives. September 6th was National Fight Procrastination Day.

Millennials Need Soft Skills Training

Training Industry

The overeager nature and ready-for-business attitudes of millennials have come under fire in the past few years. This behavior could be attributed to the millennials’ perception that hard skills are more important than soft skills in the business world.

Avatars and Social Learning Theory

Kapp Notes

Social learning theory is based on the premise that observation and imitation by an individual leads to learned behavior. Research in this area indicates that, indeed, human social models can be effective in influencing another to change behaviors, beliefs or attitudes, as well as social and cognitive functioning. The use of virtual models to demonstrate desired behaviors can and is effective for transferring those behaviors to the learners.

How to Evaluate Learning: Kirkpatrick Model for the 21st Century—A Revision

Dashe & Thomson

Learning: To what degree did the learners acquire the intended knowledge, skills, and attitudes as a result of the training? Behavior: To what degree did the learners apply what they learned back on the job?

The Microlearning Hype: Is It All It’s Cracked Up to Be?

Bottom-Line Performance

I made mistakes, reflected on those mistakes, and adjusted behavior. I adjusted my behavior to improve. 5) If you truly want workers to behave in a different way or demonstrate a skill or attitude consistently, microlearning can help you achieve your goal but won’t stand solo.

Bullying at Work: EEOC Won’t Take It Anymore

ej4 eLearning

More importantly, employers can be held liable for racial, religious and sexual harassment if they fail to exercise reasonable care to prevent (or promptly correct) harassing behavior in their work environment, even if they were not aware of specific actions. Abusive, coercive behavior that is repeated and habitual”. The behavior is often repeated and habitual. Role play : A time-honored tool, role play is an effective way to make behavior modification fun.

eLearning Trends for 2015: Here to Stay or Go Away?

Association eLearning

In an excerpt from Effects of Achievement Motivation on Behavior , author Rabideau explains the motives behind gamification: People’s achievement goals affect their achievement-related attitudes and behaviors. Trends in eLearning come and go, but a good LMS is forever.

How to Use Experiential Course Flow to Enhance eLearning

eLearning Brothers

Your first goal in the course you create should help the learner buy into what they can gain through the investment of their attention, retention, application, and eventual performance of a new behavior. Increase the chances that they will transfer this new behavior to the job.

Learning’s Crucial Role in Competency Model Development

CLO Magazine

Used to define the skills, behaviors and attitudes needed to succeed in a role and in an organization, competency models help drive and inform a number of human resources initiatives including leadership development and training.

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Kapp Notes

The conclusion reached by Fleming and Levie (1978) in their work Instructional Message Design: Principles from the Behavioral Sciences which is a listing of over 100 principles that they developed by evaluating research on the topic of designing instruction, is that “in general where the learner reacts to or interacts with the critical stimulus, learning is facilitated, and that facilitation increases with the degree of learner activity or involvement[2].”. The Advantages of Interactivity.

How to Measure Online Course Effectiveness


Every course or training initiative has at least one of two goals: to bridge knowledge gaps , and/or to transform the learner’s behavior. Has this training improved their skills, confidence and attitudes? LEVEL 3: Behavior. to reward behavioral change.

Testing Games vs. Teaching Games

Kapp Notes

A teaching game helps the player to adjust behavior or attitude based on the input they are receiving from the game environment and players in the game.

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50 Ways to Lever Learning

The Peformance Improvement

In a learning culture, we start with the performance goal and then select the mix of methods that will help employees acquire and retain the knowledge, skills, attitudes, and beliefs they need in order to achieve those goals. (My apologies to Paul Simon.).

How to Evaluate Learning: The Kirkpatrick Model for the 21st Century

Dashe & Thomson

Learning: To what degree did the learners acquire the intended knowledge, skills, and attitudes as a result of the training? Behavior: To what degree did the learners apply what they learned back on the job? Behavior).