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Attitude Adjustment: 7 Ways To Reinforce Positive Behaviors In Sales Online Training

eLearning Industry

Can you use online training to adjust negative attitudes and enforce positive behaviors in the workplace? Achieving a positive mindset is half the battle in the sales sector. This post was first published on eLearning Industry.

Attitudes 108
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Gamified Math: How Game-Based Learning Improves Numeracy Skills in K12 Students

Hurix Digital

Gamified math, an emerging trend in K12 education, harnesses the power of game-based learning to enhance numeracy skills among students. By infusing elements of gaming into traditional mathematical concepts, educators are finding new and engaging ways to captivate young minds, making learning not only effective but also enjoyable.

Games 40
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Testing Games vs. Teaching Games

Kapp Notes

There is an important difference between games that teach a learner how to do something and games that test what a learner already knows. Too often those two types of games are confused and an instructional designer or other person places the wrong type of game into the curriculum.

Games 267
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Game-Based Learning Impacts Youth Behavior/Attitudes

Web Courseworks

Over 12,000 students participated in CHEC’s teacher-facilitated game-based learning curriculum last semester alone. When tasked with quantifying the impact of interactive web-based programs on youth behavior and attitudes, CHEC and researchers at the Children’s Hospital have come up with very positive preliminary results.

Attitudes 124
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Games Teach!

Kapp Notes

It was sparked by Ruth Clark’s article “ Why Games Don’t Teach. ” So, So looking at the argument, Why Games Don’t Teach, we have several interesting positions: Games Don’t Teach. All current reviews of adequately designed and peer-reviewed research have found NO learning or motivational benefits from games.

Teach 270
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Ensuring a “Serious Game” Meets Its “Serious” Objectives

Kapp Notes

Here are some thoughts on what needs to be done to develop an instructional game that meets the objective of actually teaching something to the player. To ensure that the goals of a serious game are met, the first priority is to design the game to focus on those learning or social objectives from the beginning and not as an afterthought.

Games 275
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eLearning Trends for 2015: Here to Stay or Go Away?

Association eLearning

It’s like the concept of “freemium” games where a game is free, but the add-ons have a small fee. Gamification, not to be confused with game-based learning, is the use of game elements such as leaderboards and badges, in courses. These are online courses offered to the masses, often for free. Gamification. Send via Email.