How Online Learners Are Using Interactive Video Transcripts, Part II [STUDY]

3Play Media

This means concepts not easily understood through our everyday experiences can be simulated through the cohesion of audio, visual, and kinetic interfaces to the benefit of the end user. Or as one MIT OCW student put it “, Engagement of two senses (hearing and seeing) results in greater comprehension than one or the other.” In our last blog, we started to introduce you to recent results of a survey of online learners at MIT OpenCourseWare.

OCW 40

How Online Learners Are Using Interactive Video Transcripts, Part II [STUDY]

3Play Media

This means concepts not easily understood through our everyday experiences can be simulated through the cohesion of audio, visual, and kinetic interfaces to the benefit of the end user. Or as one MIT OCW student put it “, Engagement of two senses (hearing and seeing) results in greater comprehension than one or the other.” In our last blog, we started to introduce you to recent results of a survey of online learners at MIT OpenCourseWare.

OCW 40

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How Online Learners Are Using Interactive Video Transcripts [STUDY]

3Play Media

This means concepts not easily understood through our everyday experiences can be simulated through the cohesion of audio, visual, and kinetic interfaces to the benefit of the end user. Or as one MIT OCW student put it “, Engagement of two senses (hearing and seeing) results in greater comprehension than one or the other.”

Study 40

Top 10 eLearning Predictions for 2010

Tony Karrer

And capture is moving towards video and audio. That you couldn’t really do audio or video or much of anything else over the web? Essentially telling the CEO – we’ll produce more and better quality – but it’s not going to cost any more. For a lot of training offerings they will look to keep costs very low – build it fast and inexpensively. So in 2010, you are going to be asked to produce faster, lower cost learning solutions.

How Online Learners Are Using Interactive Video Transcripts [STUDY]

3Play Media

This means concepts not easily understood through our everyday experiences can be simulated through the cohesion of audio, visual, and kinetic interfaces to the benefit of the end user. Or as one MIT OCW student put it “, Engagement of two senses (hearing and seeing) results in greater comprehension than one or the other.”

Study 40