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The Sound of Silence | Social Learning Blog

Dashe & Thomson

The usual rationale given for why eLearning needs both text and audio is that it accommodates multiple learning styles. When Im not busy helping to change the face of corporate learning, I like to train with the Dashe & Thomson company bike team, travel and read. Properly d.

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Cammy Beans Learning Visions: DevLearn09 - Im Speaking!

Learning Visions

Tuesday, September 08, 2009 DevLearn09 - Im Speaking! Looking forward to the schmoozing, the DemoFest, the ID Zone, the Social Media Camp, the learning!, Did I tell you that Im looking forward to the schmoozing part?) Cammy at Learning Solutions #ls2010 Audio Interview with Will Thalheimer on Common Des.

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Open Source Authoring Tools for e-Learning

eFront

xical.org With Xical you can produce web-based slide shows, tutorials, tests and whatever else you can think of that can make use of integrated rich media, such as audio (speech and music), video, animations or interactive visual diagrams and the likes. Resources authored in eXe can be exported in IMS Content Package, SCORM 1.2,

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Cammy Beans Learning Visions: My Top Ten Tools for 2009

Learning Visions

Tweetdeck Im officially hooked to Twitter and use Tweetdeck to organize and group those I follow. But Gcal helps me keep myself organized, and now that Ive discovered CalenGoo for the iPod Im all synched up. Im ready for the iPhone. Cammy at Learning Solutions #ls2010 Audio Interview with Will Thalheimer on Common Des.

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Elearning applications

eFront

CamStudio - (Authoring Tool) CamStudio is able to record all screen and audio activity on your computer and create industry-standard AVI video files and using its built-in SWF Producer can turn those AVIs into lean, mean, bandwidth-friendly Streaming Flash videos (SWFs). The project is hosted at Google Code.

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Cammy Beans Learning Visions: Women, Gaming & the Guild Master Ceiling

Learning Visions

Im concerned that women will be excluded if such a focus is put on gaming skills -- or at least the gamer label. Im just raising some questions. I would expect that we will find people who dont actively participate in social media to hit a ceiling before non-gamers do though. I dont have a conclusion here.

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Cammy Beans Learning Visions: Building Measurement into Our Training-Development Process

Learning Visions

Hit Us Hard 31% Hurt A Little 33% Not Much Effect 33% Helped Us 3% (Is "it hasnt hurt us yet, but Im nervous" an answer?) Level 4 Eval traditionally done during Learning Outcomes (there were a lot more things on his chart, but Im not that fast and it was somewhat complicated.) Most of us are doing Level 1 completion and smile sheets.