E-Learning Provocateur

The paradox of augmented reality

E-Learning Provocateur

Scott is the Co-founder & CMO of Explore Engage , a digital media company that is attracting serious attention for its augmented reality eyewear. Is augmented reality worth the hype? (3:54). I was impressed with the examples of augmented reality cited by Scott.

When augmented reality isn’t

E-Learning Provocateur

So I was excited to stumble upon their Augmented Reality browsing of Powerhouse Museum around Sydney app for Apple and Android. I love history, I love augmented reality, and I own an iPhone – so a combination of all three proved irresistible.

Trending Sources

Educate everyone

E-Learning Provocateur

My all-time favourite example of augmented reality has been reinvented. When I first saw BMW’s augmented reality glasses on YouTube over 8 years ago, I was excited. Overnight, the Korean boffins made BMW’s augmented reality glasses a reality for the rest of us.

My blogging year in the rear-view mirror

E-Learning Provocateur

A way with the fairies – My first dabble with augmented reality. The joy of UX – My second dabble with augmented reality. As the year draws to a close, I like to reflect on my blog posts.

Pokémon whoa!

E-Learning Provocateur

Ingress is oft described as an augmented reality game, but I disagree. It’s an alternate reality game. I was vaguely aware of this game since I maintain a general interest in augmented reality. When I was a teenager I was addicted to video games.

A way with the fairies

E-Learning Provocateur

Despite not being a member of the app’s target audience, I am an augmented reality advocate, so I downloaded the app and installed it on my iPad. Of course, this means the experience is no longer augmented reality, but rather an illusion of it.

The dark side of gamification

E-Learning Provocateur

It’s a ridiculous question, I know, but in the short film Sight the protagonist plays an augmented reality game that awards him points for the consistency in the thickness of his slices. How well do you chop your cucumber?

Where is L&D heading?

E-Learning Provocateur

By this I mean integrating the content with the environment in which the individual is situated, and I see a lot of potential in augmented reality and wearable technologies facilitating this.

The two types of augmented reality

E-Learning Provocateur

My favourite example of augmented reality is now a couple of years old: While it might not be as flash as the xkcd enthusiasts might demand from this emerging technology, it remains practical and – gasp! But are these two latter examples really augmented reality?

E-Learning Provocateur: Volume 3

E-Learning Provocateur

Augmented reality. e-learning AR augmented reality blog blogger book corporate e-book ebook elearning flipped classrooms future informal learning Kindle m-learning Massive Open Online Courses mlearning mobile MOOCs Open Badges self publishing social intranets workplace

The 3 mindsets of m-learning

E-Learning Provocateur

Handheld devices combined with the Internet, geolocation, and the likes of augmented reality make the learning experience engaging, timely and real. One of my most popular posts of last year was M-Learning’s dirty little secrets.

RWD 124

E-Learning conferences in Australia in 2017

E-Learning Provocateur

International Conference on Virtual and Augmented Reality Simulations. Sydney is evidently the place to be for e-learning pro’s who are keen to develop their knowledge and skills this year.

The equation for change

E-Learning Provocateur

Technological determinism is a philosophy that has implications for e-learning professionals as we grapple with technologies such as smartphones, tablets, ebooks, gamification, QR codes, augmented reality, the cloud, telepresence, ADDIE, SAM, and of course, MOOCs.

The equation for change

E-Learning Provocateur

Technological determinism is a philosophy that has implications for e-learning professionals as we grapple with technologies such as smartphones, tablets, ebooks, gamification, QR codes, augmented reality, the cloud, telepresence, ADDIE, SAM, and of course, MOOCs.

Cognitive Reality

E-Learning Provocateur

For me, 2016 has been the year in which the Virtual Reality rubber finally met the road, while Augmented Reality made a surprise splash into the mainstream via those pesky Pikachu. 20 real-world examples of Virtual Reality. 3 uses of Virtual Reality in workplace education.

E-Learning Provocateur: Volume 1

E-Learning Provocateur

augmented reality. Well I have finally bitten the bullet and published a selection of my blog musings in paperback form.

E-Learning Provocateur: Volume 1

E-Learning Provocateur

augmented reality. book augmented reality blended learning cloud computing corporate social responsibility csr e-learning E-Learning Provocateur elearning employee engagement future informal learning instructional design learning styles learning theory mobile learning pedagogy religion self publishing social media virtual worldsWell I have finally bitten the bullet and published a selection of my blog musings in paperback form.

E-Learning Provocateur: Volume 2

E-Learning Provocateur

augmented reality. book AR augmented reality blog blogger blogging critical theory customer service data analysis digital influence e-learning E-Learning Provocateur ecological psychology government 2.0

E-Learning Provocateur: Volume 2

E-Learning Provocateur

augmented reality. book AR augmented reality blog blogger blogging critical theory customer service data analysis digital influence e-learning E-Learning Provocateur ecological psychology government 2.0 Following the modest success of my first book , I decided to fulfil the promise of its subtitle and publish E-Learning Provocateur: Volume 2. The volume comprises a collation of my articles from this blog.

Eye of the tiger

E-Learning Provocateur

According to Cook-Greuter, “it refers to how we see the world through new eyes, how we change our interpretations of experience and how we transform our views of reality.

Aus-e-learning

E-Learning Provocateur

Augmented Reality browsing of Powerhouse Museum around Sydney. Last year, Jeff Goldman published Free US History eLearning in honour of Independence Day. I thought it was such a wonderful idea, I have decided to do something similar in honour of Australia Day.

2010: My blogging year recapped

E-Learning Provocateur

• The two types of augmented reality. As 2010 draws to a close, I thought I’d take a moment to recap my blog posts during the year. I hope you take the opportunity to read any that you may have missed. Oh, and please leave a comment or two or three…!

Aus-e-learning

E-Learning Provocateur

Augmented Reality browsing of Powerhouse Museum around Sydney. Last year, Jeff Goldman published Free US History eLearning in honour of Independence Day. I thought it was such a wonderful idea, I have decided to do something similar in honour of Australia Day. I hope you find the following Aussie-flavoured e-learning resources to be informative, fun and “bonza”… Facts and figures. • Come To Australia. It’s nice here. You’ll like it.

2011: A writer’s odyssey

E-Learning Provocateur

• When augmented reality isn’t. 2011 was a big year of writing for me, with 2 self-published books and over 40 blog posts. My books are available on Amazon , and I have listed the year’s blog posts below for your convenience. Thanks for reading! Social media.

2011: A writer’s odyssey

E-Learning Provocateur

• When augmented reality isn’t. 2011 was a big year of writing for me, with 2 self-published books and over 40 blog posts. My books are available on Amazon , and I have listed the year’s blog posts below for your convenience. Thanks for reading! Social media. • Social media extremism. • Smash your wall. • My Twitter hero. • Who owns the photocopiers? • 20 hot resources for customer-facing social media.

The two faces of blended learning

E-Learning Provocateur

Scaffolding an augmented reality tour with a podcast. What is blended learning? Well, it depends on who you ask. For example, someone might say it’s a mix of pedagogical approaches, while someone else might say it’s a mix of theory and practice.

20 real-world examples of Virtual Reality

E-Learning Provocateur

The inaugural Virtual Reality Working Out Loud Week launched earlier this month. It’s something I started up almost on a whim to promote real-world applications of virtual reality. Port Adelaide Football Club uses virtual reality for match simulation training – @simongterry.

How to Use Augmented Reality for Technology Based Learning

Origin Learning

It works to make the real virtual, and uses virtual to simulate reality. That being said for the humor, let’s explore how augmented reality can be used for technology based learning, such as e-learning and m-learning. can benefit from augmented reality programs.

Augmented Reality Lives!

Clark Quinn

Augmented Reality (AR) is on the upswing, and I think this is a good thing. The goal is to most appropriately augment our intellect with technology to create a symbiosis where the whole is greater than the sum of the parts. The post Augmented Reality Lives!

Augmented Reality – Making Paper Interactive

Upside Learning

One of the ways we recommend is to use elements of Augmented Reality. Over the course of the last few years, we’ve experimented quite often with augmented reality (AR) technology, either in the form of AR apps for mobile phones, or leveraging AR browsers, etc.

An Augmented Reality Future

Upside Learning

The use of augmented reality as an interface has mostly been gimmicky. Perhaps the only other AR based apps that have made equal sense are the augmented reality browsers. Future Technology augmented reality Augmented Reality App Ghost Guitar

Tools for Developing Augmented Reality Applications

Upside Learning

We have been experimenting with development of Augmented Reality [AR] applications for some time now. Marker based/Image recognition – using a camera these applications recognize a marker or an image in the real world, calculate its position & orientation to augment the reality.

Augmented Reality and Design Thinking

ATD Learning Technologies

Augmented reality (AR) blends reality with a computer-generated layer to make user experiences more meaningful through engaging interactions. The other great contribution of ClueKeeper is the integration with an augmented reality app, called Zappar.

Augmented Reality and M-Learning

eLearning 24-7

Interactivity meets reality. Augmented Reality and it is happening as we speak. Augmented Reality – what is it? AR Reality. Augmented Reality can take any situtation, location, environment, experience to a new level of edutainment.