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Incorporating Metaverse into Corporate Training Programs in 2023: A Look into the Future

Infopro Learning

Neal Stephenson, a science fiction author, coined the term “metaverse” to describe a shared virtual world where users can interact with each other and even with virtual objects in real-time. Gamification: Games and game-like elements can make training more engaging and fun.

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15 Must-Have Tools for Creating Dynamic eLearning Experiences

Hurix Digital

An effective eLearning experience empowers individuals with knowledge and skills while fostering a positive and supportive online learning community. In the ever-evolving landscape of training, eLearning has become the cornerstone for fostering effective and dynamic learning experiences.

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Elevating Your eLearning Game with a Robust and Intuitive eLearning Authoring Tool

Instancy

Importance of a Robust and Intuitive eLearning Authoring Tool Creating engaging and interactive eLearning content is essential for the success of any online learning program. A great eLearning authoring tool helps to make the process of creating engaging and interactive eLearning content easier, more efficient, and more effective.

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Free learning & development webinars for April 2022

Limestone Learning

PT: Getting Started with JavaScript in Adobe Captivate Tools such as Adobe Captivate are great for quickly developing elearning. PT: Five Ways to Put Learning Front and Centre at Your Company (Free for ATD members) Effective L&D programs attract skilled talent and keep current employees engaged. Tuesday, April 5, 2022, 9 a.m.–10

Free 131
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eLearning Trends for 2015: Here to Stay or Go Away?

Association eLearning

It’s like the concept of “freemium” games where a game is free, but the add-ons have a small fee. Gamification, not to be confused with game-based learning, is the use of game elements such as leaderboards and badges, in courses. Augmented Learning. These are online courses offered to the masses, often for free.

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An Augmented Reality Future

Upside Learning

The use of augmented reality as an interface has mostly been gimmicky. Perhaps the only other AR based apps that have made equal sense are the augmented reality browsers. The value of simulations and games does not diminish on a smart-phone, they are still effective learning tools.

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Virtual reality and augmented reality: overhyped or new industry standard?

CLO Magazine

So why would we use VR or it’s little cousin, augmented reality, in our training? I posit that learning and development professionals should consider AR and VR training because they can be incredibly effective. Even though it looks like a video game, it isn’t. Is AR Just As Effective As VR? But do you?