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Key Measures You Must Adopt for a Sustainable Training Delivery

Infopro Learning

How your organization delivers training determines whether employees develop new skills and apply them at work. From instructor-led training programs to eLearning sessions and virtual technologies such as augmented reality, various training delivery methods cater to tailored learning needs, job roles, and interests.

Adoption 396
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How to Make Workplace Safety Training Modules Future Ready

Kitaboo

Safety training is an indispensable part of organizational training. Every employee who joins an organization has to undertake health and safety training in order to understand the safety practices and protocol of that place. Also read: [Guide] How to Deliver Workplace Safety Training on Mobile Devices.

Module 104
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Pokemon Go: Does this mean augmented reality learning is a thing?

TalentLMS

Sure, augmented reality is nothing new. What Pokemon Go achieved, though, is making augmented reality not only popular and tangible for millions of people, but also fun. and blend them with what your camera shows, to make them appear as if they were standing right in front of you. Enter Pokemon Go.

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Navigating the Digital Realm: Learning Content Management Systems in Higher Ed Publishing

Kitaboo

In the realm of higher education publishing, the Learning Content Management System (LCMS) stands out as a key player. The Role of Learning Content Management Systems in Higher Education II. This platform facilitates easy access to a variety of resources and fosters collaborative learning environments.

LCMS 52
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Mini Glossary of the Flexibility of eLearning

KnowledgeOne

Flexibility is one of the greatest assets of eLearning. It allows the learners to choose the place and, in asynchronous mode, the time that suits them to advance in their learning path. That said, eLearning offers other forms of flexibility that are less known. What is blended learning? What is mobile learning?

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7 Top EdTech Industry Trends Shaping the Future

Think Orion

Computer-aided learning introduces information communication technologies to learning to create a more inclusive student experience. Market size and growth statistics With growing digitalization globally, the global e-learning market is forecast to reach almost 400 billion U.S. billion in 2023. dollars by 2026.

Trends 52
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Augmented Reality and Design Thinking

ATD Learning Technologies

Augmented reality (AR) blends reality with a computer-generated layer to make user experiences more meaningful through engaging interactions. As a frequent speaker at learning conferences, I’ve seen more and more interest recently from L&D to use AR in learning. Change by Design. is an innogizer.