Augmented Reality and M-Learning

eLearning 24-7

Interactivity meets reality. Augmented Reality and it is happening as we speak. Augmented Reality – what is it? AR Reality. Acrossair app displays all the tweets around you in 360 degrees of Augmented Reality view, with the distances and photos of the people tweeting around you. Learners are walking around your location and communicating with other learners, at your various business units around the world (possible down the road).

Augmented Reality and M-Learning

eLearning 24-7

Interactivity meets reality. Augmented Reality and it is happening as we speak. Augmented Reality – what is it? AR Reality. Acrossair app displays all the tweets around you in 360 degrees of Augmented Reality view, with the distances and photos of the people tweeting around you. Learners are walking around your location and communicating with other learners, at your various business units around the world (possible down the road).

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John Blackmon – Crystal Balling with Learnnovators

Learnnovators

John: ReviewLink has been doing well, and those who use it as a part of their business process are using it quite heavily. Learnnovators: At a time when the learning industry is leaning towards HTML5, you bundle Flypaper (a tool for developing Flash interactions and animations) into Lectora. John: Actually, Flypaper was bundled with Lectora in 2010, when Flash creation was still extremely relevant in the industry.

3 Major Learning Management Developments of 2018

KnowledgeCity

Virtual reality got real. You might think virtual and augmented reality are the domain of gamers instead of learners. There are already dozens of virtual reality learning apps that provide access to immersive learning experiences on everything from art to nuclear physics. Virtual reality provides inherently dangerous job fields like firefighting and police work with a way to provide hands-on training without the risk factors.

ERIC SCHUERMANN – CRYSTAL BALLING WITH LEARNNOVATORS

Learnnovators

Learning doesn’t just happen during business hours in the office or in the classroom. These new technologies and trends like gamification, interactive video, augmented reality and more, allow us to engage and captivate learners, offering an experience that is both useful and enjoyable. From HTML5 to Tin Can/Experience API, there’s certainly some change and growth happening right now on the tech side of e-Learning.

Eric Schuermann – Crystal Balling with Learnnovators

Learnnovators

Learning doesn’t just happen during business hours in the office or in the classroom. These new technologies and trends like gamification, interactive video, augmented reality and more, allow us to engage and captivate learners, offering an experience that is both useful and enjoyable. From HTML5 to Tin Can/Experience API, there’s certainly some change and growth happening right now on the tech side of e-Learning.

4 Reasons Why You Need A Custom eLearning Vendor

Tesseract Learning

Custom eLearning refers to the tailor-made eLearning content, which is designed as per your requirement, and which helps enhance employee engagement and improve the overall business process in your organization.

4 Reasons Why You Need A Custom eLearning Vendor

Tesseract Learning

Custom eLearning refers to the tailor-made eLearning content, which is designed as per your requirement, and which helps enhance employee engagement and improve the overall business process in your organization.

E-Learning Trends For 2018: From Flux To Focus

G-Cube

These trends which are shaping our day to day lives are also impacting what we, as employees, want/expect from our organizations, and that coupled with ever increasing pressures on businesses to increase efficiencies and sales, to decrease costs due to global pressures is leading to newer expectations from L&D teams as well. Focus on business impact. Sadly, this has very little impact on business results. Increasing scope for Augmented Reality.

Trends 159

How to Make Workplace Safety Training Modules Future Ready

Kitaboo

And just like we future proof everything else in business, workplace safety training modules too, must be made in a way that is always future ready. As the world is busy devouring content on mobile devices, you can’t be stuck up with old-school techniques such as classroom-based training or desktop-based training. So, content creators now have to migrate to open formats such as HTML5. Safety training is an indispensable part of organizational training.

Watch Out For These Trends in Mobile Learning: 2015 And Beyond

Origin Learning

The shift from Flash to HTML5. For years, Flash has ruled mobile content delivery arena. But it’s high time that content designers shunned the legacy approach and embraced HTML5 – the smarter and faster way to render engaging content such as animations and videos to a whole range of mobile devices. companies implemented HTML5 on their corporate websites. Augmented Reality for mobiles. Augmented Reality is already making big waves.

Trends 217

7 Tips To Stay Ahead Of eLearning Trends And Adapt To Changes

Infopro Learning

But that’s easier said than done when you have a busy schedule and limited resources. For example, Flash players used to be an essential ingredient for eLearning courses. Then the news broke that new mobile devices wouldn’t support Flash, and opted for HTML5-based apps instead. Hence, the shift from Flash to HTML5 began, and eLearning professionals who were paying attention got a head start.

Corporate Training & Development Trends to Watch Out for in 2020

Kitaboo

Augmented Reality. Incorporating augmented reality into training programs generates much more engagement than a regular training session. Augmented reality is being used in many industries such as healthcare, automobile, architecture, sales, etc., For example, sales professionals can see an augmented version of their product which they can rotate and zoom for a better view. Virtual Reality. HTML5 Replaces Flash.

7 Tips To Stay Ahead Of eLearning Trends And Adapt To Changes

Infopro Learning

But that’s easier said than done when you have a busy schedule and limited resources. For example, Flash players used to be an essential ingredient for eLearning courses. Then the news broke that new mobile devices wouldn’t support Flash, and opted for HTML5-based apps instead. Hence, the shift from Flash to HTML5 began, and eLearning professionals who were paying attention got a head start.

Did Our 5 Big Predictions for eLearning this Year Come True?

eLearningMind

In the continual process of perfecting user experience, it’s no secret that most eLearning companies are swapping out Flash for HTML5. And, with some outlets proclaiming the long rule of Flash as overthrown, HTML has taken its place as a complete standard by The World Wide Web Consortium. We knew that wearable tech was going to be big business for 2015, which is why predicted that Bring Your Own Device, or BYOD, would open doors for anywhere, anytime eLearning.

10 Top Learning, Technology & Media Links: Weekly Digest – 28

Upside Learning

Another technology that has found its feet not just in marketing but more so in just-in-time, self-based learning is Augmented Reality (AR). Besides this, our technology-tuned ears have also caught some scoop on iPhone and Flash; finally, the marriage seems to be on the cards. Augmented Reality: 5 Ways it Can Change Your World. iPhone Finally Gets Flash. How HTML5 May Become The Standard For Apps (Inside Apps).

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9 Top eLearning Trends of 2017 from 49 Experts

eLearningArt

Also, in some way or other, Virtual Reality and Augmented Reality systems will surely find applicability in some sectors. Google first has become the mainstay of research for business pros and we’ll see a rise in solutions that support auditing, rating and sharing relevant professional resources within organizations that aligns with social and user generated content offerings. Virtual and augmented reality are already hot topics in L&D circles.

Digitec’s Jack McGrath Interviewed by Industry Expert Craig Weiss

Association eLearning

Game-based Learning – simulations, virtual worlds and augmented reality. Mobile Development Approaches – HTML5 vs. Flash. When she is not counting down to "cake time", Amy is busy meeting with folks at national conferences and sharing her love for eLearning. Craig Weiss, author of the popular E-Learning 24/7 blog, recently featured Digitec company president Jack McGrath during a half hour long interview for the blog’s podcast series.

Top 10 eLearning Predictions 2011 #LCBQ

Tony Karrer

Branon Learning Management System App Stores Bob Little Apps, Not Courses Inge de Waard Augmented reality moves towards augmented learning with easy tools: Wikitude , Layar , ARToolKit. Situated learning (learning within context in a community of practice) grows thanks to augmented mobile reality. Flash will still have an impact (at least in the area of mobile learning). What if you are still in the content creation business?

5 E-Learning Forecasts for 2012

eLearning 24-7

Augmented Reality and Kinect. There are consumer locations that have implemented augmented reality without using a mobile device to view it. Especially when people are in the field whether it is with consumers, at a job location, meeting with business clients, whatever. . Augmented reality opens those doors. Expect a few commercial vendors to jump into the augmented reality space for e-learning. Claro enables true HTML5 output.

Top Ten Timeless Trends in eLearning

TalentLMS

Moreover, gamified courses are plumped up with augmentations, animations and compelling storylines. Smaller screens mean two things: Instruction developers need to know HTML5 and they need to break content into “nibble-sized chunks”. Augmented learning. Augmented reality has stepped out of the movies and the games, like Pokemon Go. Flash HTML5 conversion. Enter the magic of HTML5!

5 Best Content Authoring Tools for Your E-learning Needs

Hurix Digital

You can add rich media interactions to your content, with quizzes, multiple-choice questions, and augmented reality, among other options. It also can integrate with PowerPoint, which makes it useful for businesses looking to create interactive content from their presentations. It also provides a responsive HTML5 output and a great analytics system where you can track how users are interacting with the content. Time to Migrate eLearning Courses from Flash to HTML5.

Enterprise mLearning Predictions for 2012

mLearning Trends

As in the past, this year’s list includes predictions across a gamut of new technologies, consumer/buyer trends plus a few anticipated seismic shifts in the world of business that should collectively reshape the landscape for the adoption and accelerated growth of mobile learning for businesses. Whatever it is, this one is music to my ears after many years of toiling away to make mLearning a reality for the enterprise. Flash Falters, HTML5 & ePUBs Gain in Popularity.

5 eLearning trends to wave goodbye to today!

TalentLMS

With the rising popularity of augmented reality through most smartphone auxiliary devices, we wouldn’t be surprised if eLearning dominated the arena. Another word from the extant statistics: The eLearning industry business is expected to touch $107 billion in 2016! Bye bye Flash! All three have united to phase out Flash-based eLearning programs. The decline of Flash designs has been observed for quite a while now.

My 2012 Enterprise mLearning Predictions Recap

mLearning Trends

Whatever it is, this one is music to my ears after many years of toiling away to make mLearning a reality for the enterprise. The acceptance of mobile learning within the business community probably won’t happen with much fanfare, it will just happen and be accepted as a “norm” wherein the market no longer asks “should we offer learning to our employees (or partners or customers) via mobile device?” Prediction #4 - Flash Falters, HTML5 and ePUBs Gain in Popularity.

Enterprise Mobile Learning 2011 - Year in Review

mLearning Trends

As I stated in the previous post assessing my 2010 predictions, the size and complexity of mobile learning projects/programs will continue to expand across all geographical and line-of-business boundaries. We’ll certainly see the features and functionality of HTML5 maturing through 2012 along with access to better and faster networks (LTE, 4G, Wi-Max) but, for now, we still feel the best customer/user/learner experience happens via a native but customizable app framework. a.k.a.

Enterprise mLearning Predictions for 2011

mLearning Trends

As I stated in the previous post assessing my 2010 predictions, the size and complexity of mobile learning projects/programs will continue to expand across all geographical and line-of-business boundaries. Flash will still not be supported on iOS devices in 2011 but this fact will matter far less over time. As such, most business-centric social interactions must to seamlessly integrated into the enterprise learning environment and at every mobile access point too.

March 2010 Informal Learning Hotlist

Jay Cross's Informal Learning

Augmented Reality – Explained by Common Craft - Common Craft – Explanations In Plain English - , March 23, 2010. Why HTML5 is worth your time - OReilly Radar , March 15, 2010. The Complete Guide to Ripping and Converting Flash Videos [Flash] - Lifehacker , March 22, 2010. Warning: Your reality is out of date - The Long Now Blog , March 15, 2010. Business decisions. - Internet Time , March 14, 2010. Best of Informal Learning Flow.

2010: mLearning Year in Review

mLearning Trends

lack of Flash support). The recent release of our CellCast Widget for Android Tablets has been well received by customers especially with the inclusion of a new Flash Player template we produced that transforms Articulate Presenter content into something that sizes and plays well on Android mobiles. Time has proven us wrong on this prediction as it relates to OnPoint’s direct and channel business efforts around the world. The arrival of Adobe's Flash Player v10.1

E-Learning Early Indicators

eLearning 24-7

A calling to a large number of vendors (small, medium and big), are all reporting strong numbers in January, with many saying that January 2011, was their best month – numbers and business wise, in the last few years. Continued growth for open source solutions; Moodle is still the king; especially in education, although it is slowly starting to appear in the business and government side. #2 Peer to Peer Sharing of files or business spreadsheets, or product videos, etc.

iPad 59

Top 70 eLearning Posts for June and Hot Topics including iPad and Mobile Learning

eLearning Learning Posts

PLEASE Don’t Blog or Tweet - Engaged Learning , June 30, 2010 Can you ever imagine these situations in a business setting? Augmented Reality, Future for eLearning? Designing Impact , June 8, 2010 Video examples of the latest in augmented reality used in marketing world. eLearning learketing learning design innovation learning strategy marketing social learning mobile learning pop-up learning learning revolution augmented reality innovation.

iPad 79

eLearning Cyclops: Signs of Being in e-Learning Hell #eLearningHell

eLearning Cyclops

Signs you are in e-learning hell (as a designer/developer): The Help Desk calls and tells you they are receiving too many calls regarding your course and the _ (pop-up blocker, Flash Player and/or LMS sign-on). You can't really blame the client for this--the process to design and create this stuff is too complex and too removed from the end-user reality. It has extreme amounts of busy work and many of the assignments ask for the same information in different assignments.

My mLearning Predictions for 2010

mLearning Trends

While I'm quite familiar with where mobile has come in the educational space, and our experiences have some nice overlap, the reality is our "world view" is very focused on how businesses seek to leverage mobile technologies to educate, inform and connect their workers, partners and extended business ecosystems. The arrival of Adobe's Flash Player v10.1