Remove Augmented Reality Remove Cloud Computing Remove Network Remove Social Networks
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#ICELW Opening Keynote with Steve Wheeler @timbuckteeth "The Future is Mobile…Social…Personal"

Learning Visions

Age and generations—these are NOT the issue—it’s context (he shows a picture of a kid reading a newspaper next to his grandfather on his computer). We have to be so careful of how we project our identity through social media. These PLNs (Personal Learning Networks) are going to become even MORE important to organizational learning. “I

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Top 10 eLearning Predictions 2011 #LCBQ

Tony Karrer

Branon Learning Management System App Stores Bob Little Apps, Not Courses Inge de Waard Augmented reality moves towards augmented learning with easy tools: Wikitude , Layar , ARToolKit. Situated learning (learning within context in a community of practice) grows thanks to augmented mobile reality. Learning apps.

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2009 Technology Trends That Impact Online Learning

The eLearning Coach

Cloud Computing. Cloud computing refers to delivering capabilities as an online service accessed from a web browser. The number of applications and services that rely on cloud computing seem to be growing exponentially, impacting both the development and delivery of online learning. Social Media.

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The Evolution of the “Common eLearning Man”

eLearning Brothers

Social networks and open source content were introduced and wildly accepted. Social media networks. Augmented reality. Cloud computing. Gesture-based computing. Ideas like the Sharable Content Object Reference Model (SCORM), educational games, and hybrid courses were being adapted.

CD-ROM 70
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ERIC SCHUERMANN – CRYSTAL BALLING WITH LEARNNOVATORS

Learnnovators

These new technologies and trends like gamification, interactive video, augmented reality and more, allow us to engage and captivate learners, offering an experience that is both useful and enjoyable. Learnnovators: Where do you see Lectora in the cloud computing scenario? What are the advantages of the cloud model?

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Top 9 e-Learning Predictions for 2014

Learnnovators

Learning Modes (Informal Learning/Social Learning). Cloud Computing. Capabilities such as Mobile Augmented Reality, Near Field Communication (NFC), and QR Codes powering up ‘contextual mobile learning’. Social networking systems integrating more gamification elements as part of their functions.

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TOP 9 E-LEARNING PREDICTIONS FOR 2014

Learnnovators

Learning Modes (Informal Learning/Social Learning). Cloud Computing. Capabilities such as Mobile Augmented Reality, Near Field Communication (NFC), and QR Codes powering up ‘contextual mobile learning’. Social networking systems integrating more gamification elements as part of their functions.