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Digital Transformation – Make your Workforce Future Ready

Hurix Digital

Generally, online training programs are more flexible, accessible, and personalized than traditional classroom training. Virtual and Augmented Reality: It can provide immersive and interactive training experiences for employees. It can help organizations to optimize training programs and improve learning outcomes.

Digital 40
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Scenario Based Learning for Healthcare Professionals

Origin Learning

Apps (based on the concept of gamification ) where in practicing doctors are required to solve patient cases by monitoring doses, or integration of Augmented Reality programs to create interactive scenarios for surgeons can provide them with extraordinary performance support.

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5 long-lasting lessons from 2021 to speed up workforce competitiveness in an accelerated world

CLO Magazine

Businesses that used to rely heavily on travel-intensive formal, instructor-led, classroom-type training programs almost came to a standstill during the pandemic. Those programs quickly transformed into self-paced, e-learning or remote learning programs as the “new normal” to support ramp-ups and employee development.

Metrics 89
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Top 10 eLearning Predictions 2011 #LCBQ

Tony Karrer

Branon Learning Management System App Stores Bob Little Apps, Not Courses Inge de Waard Augmented reality moves towards augmented learning with easy tools: Wikitude , Layar , ARToolKit. Situated learning (learning within context in a community of practice) grows thanks to augmented mobile reality.

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E-Learning 101: Straightforward Answers to Fundamental Questions

ATD Learning Technologies

AR is an abbreviation for augmented reality, and VR is used to abbreviate virtual reality. Augmented reality takes a view of a real environment and augments it with additional information or effects. The ATD Learning Technologies Community of Practice is a great place to get started.

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eLearning Trends in 2020

EI Design

In this transformation, you can opt for online resources to support ILT or transition to a Blended/fully Online training delivery: To support core ILT programs: These could include pre- and post-workshop resources. Opt for trending approaches from Virtual Reality to Gamification to create immersive learning experiences.

Trends 52
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Top Posts from August - Augmented Reality - Social Learning

eLearning Learning Posts

Evaluating Non-Formal Learning Programs – Table of Links - The E-Learning Curve , August 5, 2010 To wrap up this series of posts on the E-Learning Curve Blog, here is the complete table of links to each post in the series ‘Evaluating Non-Formal Learning.’ Augmented Reality (12). Is it about learning or performance?