Virtual Reality and Augmented Reality

Association eLearning

What’s the difference between virtual reality (VR) and augmented reality (AR)? Virtual Reality. The learner is in a completely artificial environment. Augmented Reality. The learner is in a real environment with artificial enhancements.

Augmented Reality In Social Media, Marketing, Mobile Apps and More


Augmented Reality (AR) in which virtual content is incorporated with real-world scenarios, is an emerging trend in the field of workplace learning and development. Augmented Reality- A Future Battleground. e-Learning Augmented Reality

Virtual Reality and Augmented Reality

Association eLearning

What’s the difference between virtual reality (VR) and augmented reality (AR)? VIRTUAL REALITY. The learner is in a completely artificial environment. AUGMENTED REALITY. The learner is in a real environment with artificial enhancements.

Is Augmented Reality in Training the Future of Corporate L&D?


It brought people’s attention to this marvelous phenomenon that is augmented reality. For most people, this was the first real contact with augmented reality technology, and the immersive nature of the game certainly intensified their game experience.

Augmented Reality and Design Thinking

ATD Learning Technologies

Augmented reality (AR) blends reality with a computer-generated layer to make user experiences more meaningful through engaging interactions. To re-create the sense of progression and the 3-D space of a real escape room, we’re going to use an app, called ClueKeeper.

Augmented Reality: Is it the Future of eLearning


In the technology space, people are extensively discussing the relevance of augmented reality (AR) and its varied applications. In this post, we will explore what augmented reality means, few of its uses and importance to elearning space. What is Augmented Reality?

What’s the Reality of Virtual and Augmented Reality?


Is virtual reality defined by the tech or the experience? Could reading a good story be a low tech virtual reality experience? If you have yellow sticky notes stuck all over your computer monitor, has that augmented your computing experience? Augmented Reality in the Enterprise.

VR Today, AR Tomorrow

CLO Magazine

Virtual reality for learning is already being used to train surgeons, help retail workers prepare for Black Friday craziness, make construction workers safer and even help NFL quarterbacks improve their game.

Fighting Phobia's with Augmented Reality

Kapp Notes

Event Augmented Reality, the practice of overlaying digital images on top of the real physical world, has been used for everything from BMW repairs to iPhone apps like the one created by the MGM Mirage to applications for teaching Spanish. But now augmented reality is teaching people not to fear bugs, specifically Cockroaches. Tags: augmented reality Gadgets

Augmented Reality and Design Thinking

ATD Learning Technologies

Augmented reality (AR) blends reality with a computer-generated layer to make user experiences more meaningful through engaging interactions. Along with virtual reality (VR), this new technology is already being adopted by various industries: One in three manufacturing companies will adopt combined AR and VR technologies by 2018. To re-create the sense of progression and the 3-D space of a real escape room, we’re going to use an app, called ClueKeeper.

Augmented Reality in Learning

Upside Learning

There’s been some buzz around Augmented Reality applications that are starting to show up on the web. Users in the environment and using those objects will be able to access training/information as and when they need it, typically when they encounter and interact with the objects.

Virtual and Augmented Reality : The Future of E-learning

CommLab India

Virtual reality and augmented reality are two popular buzzwords in the e-learning world. What is Virtual Reality (VR)? Virtual reality or VR is the term for a three dimensional, computer generated environment which a person can explore and interact with.

These 3 Industries are the Early Adopters of Augmented Reality


If you ask most people about augmented reality, their experience is probably more along the lines of Pokemon Go than it is corporate training. Before it’s dismissed as a development still far off the future, you should know that some industries have been all too happy to adopt augmented reality as a tool for better learning. Three specific industries are leading the charge for augmented reality as a learning tool: 1.

Is There a Place for Augmented Reality in Corporate Training?

Designing Digitally

The latest technology poised to make an impact in today’s business world is Augmented Reality. What is Augmented Reality, or AR? Title: How can Augmented Reality be a Benefit to Corporate Training?

Mobile App Trends for 2018

Origin Learning

Apps that let users trade bitcoins with ease and in a secure environment will also gain popularity. Google’s ‘Accelerated Mobile Pages’ project gave an added fillip to those who were creating content for mobile phone users. Augmented Reality and Virtual Reality.

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AR & VR – The Next Big Trend In E-Learning


The buzz around Virtual Reality and Augmented Reality is getting louder. Whereas VR provides a completely digital environment, AR helps using the digital content in a real environment. e-Learning Augmented Reality virtual reality

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Workplace Learning Trends in 2018

Origin Learning

Augmented Reality and Virtual Reality – these two topics have been on a number of technology trend lists for the past four to five years. In sync with app-based learning, a number of organizations are creating video-based learning nuggets that employees access via mobile devices.

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eLearning Glossary 2017 Edition

Association eLearning

AR (Augmented Reality)- Augmented reality is the integration of digital information with the user’s environment in real time. Google glass is an example of an augmented reality product. eLearning has always been on the forefront of innovation.

5 Reasons Virtual Reality Learning is Worth Considering


This year everybody’s talking about Virtual Reality, another trend that will eventually burn itself out, right? Virtual Reality is definitely getting a lot of attention, but unlike a lot of learning trends, VR has some solid research behind it and some interesting proof points.

Top Posts from August - Augmented Reality - Social Learning

eLearning Learning Posts

Three Things You Should Really Know about Avatars (and their relationship to you) - Kapp Notes , August 11, 2010 An Avatar in a Virtual Immersive Environment is a rendering of a computer user as an interface technique. After all, one aspect of our job is to create an environment, and deliver interventions, that helps to improve the performance of novices and experts alike. Creating a Personal Learning Network by Corinne Weisgerber. Augmented Reality (12).

The newest realities of the business world are Augmented & Virtual

pTotem blog

Augmented Reality & Virtual Reality have changed the way corporates look at content dissemination. More and more apps are being created to enhance the experience. The new Iphones offer a new iteration of Augmented Reality right out of the box.

eLearning Trends for 2015: Here to Stay or Go Away?

Association eLearning

Why, you ask, would an association want to create a MOOC? This is meant to increase social competition among learners and create engagement to motivate them to succeed. The goal is to create content that can be consumed on-the-go, and on the learner’s schedule.

AR: Augmenting the Reality of Learning

Dashe & Thomson

Augmented reality (AR), as defined by the infallible Wikipedia, is a live, direct or indirect, view of a physical, real-world environment whose elements are augmented by computer-generated sensory input such as sound, video, graphics or GPS data. Introduction to AR.

Immersive Learning Latest on VR/AR/MR

eLearning 24-7

For folks in the industrial environment who are wondering – PPE compatible. How can a consumer tell whether the content provider is good or awful at creating VR content? As of right now or at least for the foreseeable future, there will be only a few vendors people can go to, who can create great content, without you getting ill. Whoever creates the ability to incorporate the five senses into a course or content will break the ceiling. Hello!

Adapting to Adaptive Learning

CLO Magazine

Corporations, especially large ones, increasingly recognize the potential of artificial intelligence, cloud computing, big data analysis, apps and robots, as well as augmented and virtual reality-based solutions to solve complex organizational challenges. This approach is built on research that shows different people have different aptitudes, skills and orientations to learn when exposed to the same content and learning environments.

Instructional Design Tips to Create eLearning to Train Corporate Millennial Workforce

Adobe Captivate

“Modern Instructional Design can address the millennial learning needs and help you create an effective eLearning.” In this blog, we will discuss the modern digital learning needs along with the corresponding instructional design tips to create learner-centered corporate eLearning.

The Average Joe imperative

E-Learning Provocateur

Its animations reproduced not only the full human form, but also the learning environment: chairs, tables, stage, etc. I predict a similar fate for other emerging technologies, be it Tin Can, augmented reality, responsive e-learning, or whatever else lay on the horizon.

Surfing the Future Pedagogies: Augmented Learning


What’s so great about augmented learning anyway? Yes, augmented learning is all that and more: enhanced learner experience and achievement. Before you scroll down to see how long this article is, (and whether this is worth your time), know that augmented learning is here to stay.

Ryan Tracey – Crystal Balling with Learnnovators


Could you share some of the best practices you follow to create, grow, and sustain your blog? Learnnovators: You believe that it is possible to provide engaging, relevant, and authentic learning experiences by creating low cost videos with our smart phones. Learnnovators: M-learning, you say, facilitates learning in context and in the moment, therefore it must be used to create quick and easy, step-by-step guides. Augmented reality and virtual reality are good examples.

8 Corporate Learning Trends in 2017

Enyota Learning

Augmented Reality. Augmented realty is yet to be implemented on a large scale. Hence, it remains to be seen how widespread augmented reality will be used in the eLearning industry.

The Benefits of Virtual Reality on the Job

CLO Magazine

Virtual reality has clear benefits for the learner. By creating realistic environments in which employees can learn by exploration without physical risk or hefty travel fees, outcomes are improved and engagement is increased.

Karl Kapp – Crystal Balling with Learnnovators (Part 2)


There are four elements for applying gamification in any environment. In the online environment, it is not different. In the online environment, the need for autonomy is the same. It’s not easy to think like a game designer while creating instruction.

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Karl Kapp – Crystal Balling with Learnnovators (Part 1)


Where (which areas/domains/audiences) are each of these methodologies helping to create more positive and impactful behaviours than traditional styles of learning? I was recently at the Disney Institute and saw a fascinating onboarding program Disney does with a gamified environment, which is a lot more interesting, engaging and thoughtful than memorizing information about a company to learn its history from a PDF or online module.

A Look Ahead: The Now and Next of Learning and Technology – Resources Shared at #LSCon

David Kelly

8 Realities Learning Professionals Need to Know About Analytics by Ellen Wagner. Augmented and Virtual Reality. Augmented Reality in eLearning by Nicholas Filler. Augmented Reality: Enabling Learning Through Rich Context by John Hagel and John Seely Brown. My Top 5 Educational Augmented Reality Apps. Are You Creating an Environment in Which Learning Can Thrive?

M-Learning 4 Tablets – Kinect, Touch Gesturing – It’s Coming.

eLearning 24-7

With mobility, the tablet offers an extension capability because you can add additional features into it – such as Augmented Reality. A company called Sony, is creating a Playstation 1 tablet that will come loaded with games; so e-learning companies could create fun and innovative game sims that adults would want to use, or develop product training games. I am preparing. They are circling. They have invested the money, the time, the energy.

Mobile gives the edge

Learning with e's

Students who are on the move can interact with their environments in more meaningful ways when they have mobile phones. Each students is uniquely individual, and can create their own 'desire lines' and personalised pathways to learning through the flexibility of smart devices and tools.

21st-Century Onboarding in a Seasonal Environment

Training Industry

The program broke up the four-hour discovery orientation class load by allowing team members to experience a blended learning environment, engaging in a combination of synchronous and asynchronous learning. Since that time, we have created an in-house application, free of Wi-Fi or network considerations, that lives on the tablets during the discovery process to alleviate any connectivity or latency issues and make the transition from instructor-led to employee-engaged learning easier.