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Seven Things I Learned This Year

Tony Karrer

See Failure of Creative Commons Licenses and Creative Commons Use in For-Profit Company eLearning? Open Content Potential But There are Challenges This year I spent quite a bit of time looking at where and how open content could get leveraged in different ways. for more on this. Top eLearning Sites?

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Intervention learning

Learning with e's

Photo from Wikimedia Commons Predictably, the ideas that dominated at Learning Technologies 2019 (#LT19uk) were mostly on new and emerging technologies. Augmented Reality (AR) and Virtual Reality (VR) cropped up several times during sessions across the event. Unported License.

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Understanding the Importance of Educational Content Licensing for Schools and Institutions

Kitaboo

Providing effective and amazing learning experiences has become easier than ever before, thanks to digital textbook platforms like KITABOO. It also leverages cutting-edge technologies like augmented reality for a more immersive user experience. It enables others to share and use the content within the defined parameters.

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E-Learning 101: Straightforward Answers to Fundamental Questions

ATD Learning Technologies

AR is an abbreviation for augmented reality, and VR is used to abbreviate virtual reality. Augmented reality takes a view of a real environment and augments it with additional information or effects. What is Creative Commons? Creative Commons is different from public domain.

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Where AR we now?

Learning with e's

Augmented Reality (AR) is one such tool that has a lot of potential to enhance our senses, but to date has had poor uptake and real life application in the world of learning. What educators do with them next, is really down to each individual's creativity and imagination. Photo by Steve Wheeler Where AR we now? Unported License.

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Top 10 eLearning Predictions 2011 #LCBQ

Tony Karrer

Branon Learning Management System App Stores Bob Little Apps, Not Courses Inge de Waard Augmented reality moves towards augmented learning with easy tools: Wikitude , Layar , ARToolKit. Situated learning (learning within context in a community of practice) grows thanks to augmented mobile reality. Learning apps.

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Video for learning: Today and tomorrow

Learning with e's

They need to find resources quickly and effectively, so navigation of content must be quick and simple. We may see video being used increasingly alongside augmented reality on personal devices, and also as interactive materials to engage students more deeply in doing and making. References Brame, C. Unported License.

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