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E-Learning End Users Have Spoken – time for the industry to listen

eLearning 24-7

Again, in an upcoming presentation and blog, online gaming will be explored, data from respondents show they are seeking this feature in learning platforms. Augmented Reality. AR offers amazing capabilities in e-learning, not just courses, but from a LMS/LCMS/learning platform as a whole. 57% Online gaming

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A Look Back at E-Learning in 2012

eLearning 24-7

Despite overall consumer demand (not just within e-learning) for tablets, and numbers showing that tablets are outselling notebooks, e-learning vendors as whole are sitting back and waiting. Online/Offline Synch. Social learning – forecast was that it would remain flat. Augmented Reality.

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Evolving the E-Learning Experience for the 21st Century

eLearning 24-7

Works even when offline. Tired of having to type to post comments in social learning solutions, what about on discussion boards or forums? Wishing there was a way to enhance your learning experience, with such products as augmented reality, virtual worlds or VOIP? Social learning takes on a whole new meaning.

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5 E-Learning Forecasts for 2012

eLearning 24-7

Augmented Reality and Kinect. There are consumer locations that have implemented augmented reality without using a mobile device to view it. Augmented reality opens those doors. GestureTek develops motion control for tablets, e-readers, smartphones and televisions. ” The Future. #1.