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eLearning Trends for 2015: Here to Stay or Go Away?

Association eLearning

In an excerpt from Effects of Achievement Motivation on Behavior , author Rabideau explains the motives behind gamification: People’s achievement goals affect their achievement-related attitudes and behaviors. Augmented Learning. Augmented learning is the next “cool-factor” innovation in eLearning.

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From Classroom to Screen: How Educational Content is Transforming Learning

Kitaboo

Digital Learning Platforms Learning Management Systems (LMS) and online platforms host educational content that can assist students in engaging with a diverse range of materials. Such platforms promote a sense of community and contribute to the effectiveness of online learning and educational content.

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Can Learnist Hold the Key to Enterprise Social Learning?

Dashe & Thomson

I really enjoy following the learning frontier, reading about and analyzing the latest developments in learning tools and methodologies. My last two blog posts were reactions to augmented reality , a concept that was thought up decades ago, coined in the 90s, and only starting to crawl into everyday life.

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Can VR Make Learning Viral?

Origin Learning

A view of the learning canvas will reveal the emphasis that organizations are laying to augment the workforce with relevant and timely skills so that the ability to get into their roles proves effective and efficient. For, speed matters! Agility is what drives enterprises today. Where is the market headed?

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Can VR make learning viral?

Origin Learning

A view of the learning canvas will reveal the emphasis that organizations are laying to augment the workforce with relevant and timely skills so that the ability to get into their roles proves effective and efficient. For, speed matters! Agility is what drives enterprises today. Where is the market headed?

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Watch Out For These Trends in Mobile Learning: 2015 And Beyond

Origin Learning

In 2014, Facebook appointed market research company GfK to understand people’s behavior as they move across multiple devices, including smartphones, tablets and laptops or PCs , throughout the day. Bite sized learning for performance support. Our blog post here details how such context sensitive learning could take place.

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Best Practices in the Next Generation of eLearning, Part 2

Integrated Learnings

This is not referring to a standard quiz type of assessment, but more specifically things like games, simulations, augmented reality exercises and action learning. Including fun activities such as these to incent someone in the learning goes a long way, and it simulates environments closer to the “real world.”

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