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Virtually Amazing: What to Know about Augmented Reality (AR) for eLearning

eLearningMind

If augmented reality (AR) was a once prediction of a few futurists, that’s not the case anymore. So today, we’ll talk about augmented reality in eLearning. Let’s find out how AR in eLearning raises the interaction and effectiveness of your training programs. What Is Augmented Reality?

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Top 10 Advantages of Game-Based Learning in 2024

Hurix Digital

Table of Contents: Introduction Top 10 Advantages of Game-Based Learning 1. Game-Based Learning helps in Retaining Learning Insights 2. Game-based learning, as the name suggests, is gameplay with defined learning goals, and designed to present subject matter in the form of a game to help learners understand the concepts.

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How Augmented Reality Can Transform the Classroom?

Kitaboo

What is Augmented Reality? Augmented Reality (AR) refers to the integration of digital or computer-generated information with the real-world environment to provide an enhanced version of reality. Here, it is important to differentiate between Virtual Reality (VR) and AR. REQUEST DEMO READ MORE.

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Learning Technologies: Test Your Knowledge!

KnowledgeOne

Do you know the difference between gamification and serious gaming, or between virtual reality and augmented reality? Gamification is all about making a training session look like a game. Which of the following statements about personalized learning in it’s most technologically advanced version is inaccurate?

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Top 10 Advantages of Game-Based Learning

Hurix Digital

To understand the benefits of game-based learning for education and training, it is first important to understand what game-based learning is. Game-based learning, as the name suggests, is gameplay with defined learning goals, and designed to present subject matter in the form of a game to help learners understand the concepts.

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What Pokémon Go Means to the Learning Industry

Gyrus

It has already surpassed Candy Crush as the biggest mobile game in US History (Mac Rumors). People are so engrossed in the game that they are watching their phone as opposed to their surroundings, and placing themselves in serious jeopardy; all for the reward of “catching ‘em all” before their friends.

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Interactivity in eTextbooks: Enhancing the Learning Experience for K12 Students

Kitaboo

K12 students can be assessed on the basis of quick quizzes, game-based learning, practical understanding and so on. Augmented Reality Augmented reality (AR) in interactive eBooks transforms 2D images into 3D. Moreover, a student can sometimes also receive the results of a test immediately.