Remove Augmented Reality Remove Effectiveness Remove Gamification Remove Performance
article thumbnail

The paradox of augmented reality

E-Learning Provocateur

Scott is the Co-founder & CMO of Explore Engage , a digital media company that is attracting serious attention for its augmented reality eyewear. I caught up with Scott in the harbour city and asked him the following questions… What are your favourite examples of augmented reality? (0:08).

article thumbnail

Augmented Reality in Training – Should Organizations Adopt it?

Kitaboo

Augmented Reality has gained popularity post the introduction of the Pokémon Go game but the technology was introduced much before. Organizations are starting to realize the potential of Augmented Reality technology when integrated with other information. What is Augmented Reality? billion U.S.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

Driving Performance Excellence in BFSI: Focus Areas for L&D Initiatives in 2023

Infopro Learning

The industry’s growth is highly dependent on the performance of its employees, making it essential for BFSI organizations to invest in learning and development (L&D) initiatives and leadership training courses. Sales performance In the BFSI industry, employees’ sales performance is vital to the organization’s growth.

Metrics 170
article thumbnail

Virtually Amazing: What to Know about Augmented Reality (AR) for eLearning

eLearningMind

If augmented reality (AR) was a once prediction of a few futurists, that’s not the case anymore. So today, we’ll talk about augmented reality in eLearning. Let’s find out how AR in eLearning raises the interaction and effectiveness of your training programs. What Is Augmented Reality?

article thumbnail

Driving Healthcare L&D in 2023: Strategies for Success

Infopro Learning

There are multiple reasons why training healthcare employees is essential, An efficient training program enhances employees’ existing skills and identifies areas where improvement is needed, allowing them to be addressed effectively. 5) Gamification employs game mechanics and elements to enhance the appeal and fun of learning.

article thumbnail

eLearning Trends for 2015: Here to Stay or Go Away?

Association eLearning

Gamification. Gamification, not to be confused with game-based learning, is the use of game elements such as leaderboards and badges, in courses. In fact, gamification taps into the learner’s basic desires for status and achievement. In fact, gamification taps into the learner’s basic desires for status and achievement.

article thumbnail

Incorporating Metaverse into Corporate Training Programs in 2023: A Look into the Future

Infopro Learning

In recent years, the term has been used to describe the growing trend of virtual and augmented reality (AR/VR) technologies, which are being used to create immersive and interactive digital experiences. Gamification: Games and game-like elements can make training more engaging and fun.