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6 Innovative Methods for Onboarding New Employees

Kitaboo

The process also allows employees to understand if they are a good fit, and if they would be able to grow and thrive in the environment it provides. Apply a Gamification Strategy. A gamification strategy is a great way to capture and retain learner’s attention.

5 Key Trends in the Future of eLearning

SmartUp

Elearning, also known as electronic learning, is the method of delivering learning through digital resources. . Fast forward to today, elearning has evolved tremendously to include virtual classrooms, augmented reality and even artificial intelligence.

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8 Corporate Learning Trends in 2017

Enyota Learning

Gamification. So why is gamification here to stay in the list of trends for 2017? In addition to this, point systems, leader boards, and timed challenges/quizzes are a few ways gamification can play an important role in your training strategy. Although Gartner had predicted that by 2015, 40% of the world’s 1000 biggest companies would implement gamification in their training modules, gamification has still not gained that level of popularity or preference.

Teachers Need the Right Tools for Students of the Digital Era

Magic EdTech

Although technology has disrupted practically every sphere of our lives, it has been late to make its mark on the education sector , leaving teachers at the mercy of antiquated instruction methods. Drastic changes are being made in instruction and assessment methods. Even the physical environment of classrooms is being changed to make learning more collaborative, engaging, intuitive and relevant, with a special focus on the current generation, born in the digital era.

Teachers Need the Right Tools for Students of the Digital Era

Magic EdTech

Although technology has disrupted practically every sphere of our lives, it has been late to make its mark on the education sector , leaving teachers at the mercy of antiquated instruction methods. Drastic changes are being made in instruction and assessment methods. Even the physical environment of classrooms is being changed to make learning more collaborative, engaging, intuitive and relevant, with a special focus on the current generation, born in the digital era.

Instructional Design Tips to Create eLearning to Train Corporate Millennial Workforce

Adobe Captivate

And surveys suggest that the good work-life balance and appropriate learning and development opportunities could create an ideal job environment for them. Gamification can be the best strategy to completely engage me. Traditional learning methodologies are boring: As an experiential and exploratory learner, I prefer active learning methods that incorporate more multimedia, gamification and collaboration.

7 Benefits of Using AR/VR Technology in Employee Training

Hurix Digital

Articles on Virtual Reality (VR) and Augmented Reality (AR) used to start with mentions of science fiction movies until a few years back. The incorporation of VR and AR into learning has created an environment where learners can have a hands-on learning experience. AR or augmented reality is the incorporation of digital information in a video or user environment in real-time. VR simulations put the learner inside the virtual environment.

Advantages of Blended Learning over Traditional eLearning Methods

Hurix Digital

Rich media formats such as video/audio files, Augmented Reality and Virtual Reality are now being used to hold the learner’s attention span and make learning more engaging and effective. This has given rise to the concept of blended learning, which is a hybrid model that includes online and traditional learning methods. Increase Student Interest: A blended learning environment allows learners to ‘see’ concepts in real-world settings in a virtual environment.

Future of Learning – 3 top technologies that will deliver better learning

Ed App

A such, effective methods of better learning such as chunking strategy , spaced repetition , reinforcement and microlearning , infrequently get the reach that they should. Any updates can take weeks or even months and, in reality, can take much longer such are the logistical issues involved. Furthermore, by using Apps in major app stores, content can be delivered directly to a known environment where one can guarantee it will appear and perform as intended.

3 Ways to Rethink L&D for the Deskless Workforce

CLO Magazine

Virtual Reality: Coming to a Headset Near You Using virtual reality and augmented reality may not be the most popular learning format among deskless employees; however, Gen Z workers crave the latest technology, valuing simulation learning programs over other options. By practicing in a first-hand environment, they will be more readily prepared.

Future of Learning – 3 top technologies that will deliver better learning

Ed App

A such, effective methods of better learning such as chunking strategy , spaced repetition , reinforcement and microlearning , infrequently get the reach that they should. Any updates can take weeks or even months and, in reality, can take much longer such are the logistical issues involved. Furthermore, by using Apps in major app stores, content can be delivered directly to a known environment where one can guarantee it will appear and perform as intended.

Technology and Training: Using Artificial Intelligence for Learning and Development

Abreon

For these reasons and more, it’s only a matter of time before AI and related technologies such as Augmented Reality and Virtual Reality transform the field of Learning & Development (L&D). Machine learning is the most relevant type of AI to the L&D professional because it can be used to augment and improve so many common tasks, so that is what we will focus on. Virtual Reality (VR). < Augmented Reality (AR).

What Pokémon Go Means to the Learning Industry

Gyrus

However, my inability to participate aside, Pokémon Go is a very good application of Augmented Reality, and with the user base growing at such an alarming rate, it has caused many organizations to take pause and evaluate what seems to be endless opportunities in not only the game and its facets but in the delivery method itself. Augmented Reality. So, how can this apply to the corporate learning environment? Gamification.

Learning Technologies: Test Your Knowledge!

KnowledgeOne

Do you know the difference between gamification and serious gaming, or between virtual reality and augmented reality? Gamification is all about making a training session look like a game. Find out more: Gamification in 3 questions.

7 e-Learning Trends You Should Follow in 2018

Your Training Edge

And while the application of e-learning methods tends to grow with the advancement of technology, you need to keep an eye on the latest trends that are going to set the tone for the future of e-learning. Virtual reality and augmented reality: Virtual and augmented reality are traditionally used for sophisticated gaming and movie-watching experiences. Gamification is expected to enhance the training programs further in 2019.

Top 5 Learning Technology Trends for 2016

Your Training Edge

In this article, we would explore what’s in the store for the novel learning methods in 2016. Trend # 2 Augmented Learning. It is quite possible that by 2016, the augmented reality devices, including Google Glass, Apple Watch etc would become the common tool in our everyday realities [2]. If we talk about learning, the augmented learning gives a high value in adapting the environments to the learners. Trend # 5 Gamification.

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6 Innovative Ways To Modernize Your Corporate Employee Training

Roundtable Learning

We’ve come a long way since then, with current trends revolving around extended reality (XR) technology, advanced software, and intricate learning management systems (LMSs). . Use Extended Reality. Read More: How To Build A Powerful Onboarding Program With Extended Reality.

Mini glossary of technology in learning

KnowledgeOne

Since this trend will become more prominent in the years to come, it is worthwhile to become familiar with these new realities. What is Gamification? Gamification is sometimes confused with serious games. What is Virtual Reality? Another term used: synthetic reality.

Edutainment: Why Learning While Having Fun Works

eLearningMind

The Benefits of Edutainment Edutainment is a method of driving learner engagement. In other words, the context to which the method applies changes, yet the outcome remains the same. Gamification Gamification is a widely used edutainment tool. Artwork by Kevin Bannister.

Are Learning Experience Platforms the Next LMS?

LearnDash

Podcasts are a one-way content distribution method that you can leverage to your advantage without the need of any particularly advanced content distribution platform. Gamification, flipped classrooms, and other e-learning experiments. At least, this is what I think when I see gamification and flipped classrooms included in the criteria for a good LXP. AI, VR, and augmented reality experiences. What are LXPs, and will they replace the traditional LMS?

6 Effective Tools to Organize Your eLearning Process

Tesseract Learning

Whether you’re learning from home or managing your staff’s eLearning experience in a corporate environment, using helpful tools to organize the process is beneficial. Let’s discuss what tools and methods you can use to organize your and your staff’s eLearning process in 2022.

How Will New Technologies Change E-Learning in 2019?

LearnDash

From machine learning to virtual reality , the past year has seen some incredible technological advances. We’ve found new ways to use technology to engage learners, whether through gamification or blended learning. These instructional design methods have been influential, but they haven’t represented a shift in capabilities. The success of Pokémon GO a couple years ago effectively introduced augmented reality to the general public.

ARG and ARG --What are they? What does it mean? Should you care?

The Learning Circuits

In addition to discussing Gamification, I also wanted to take one of my January blog postings and talk about ARG. The term ARG is batted around from time to time as a method of conducting training programs but there is a lot of confusion around the term. Here is what Koreen wrote in the chapter: Alternate reality games (ARGs), also sometimes called pervasive games or transmedia storytelling, are designed to combine real life and digital game play elements.

7 Innovative Compliance Training Tips That Will Better Engage Employees

Roundtable Learning

virtual reality (VR) and augmented reality (AR)) and more traditional learning methods (e.g. Explore Virtual Reality As A Training Option. VR places employees in an interactive learning environment where they can take risks and learn from mistakes.

Top 4 Proven Instructional Design Strategies to Enhance eLearning for Corporate Training

Adobe Captivate

An instructional strategy is an action plan or a method to help people learn. This provides them an opportunity to make decisions, experience consequences and learn from their mistakes in a safe environment. For example, an interactive video couple with augmented reality / virtual reality, an infographic, a checklist/job aid, etc. Gamification. Gamification is one of the hot trends in eLearning.

10 E-Learning Trends for 2021

Capytech

What are the key technologies, strategies, and methods that will drive e-learning forward in 2021? Things like mobile learning, microlearning, and gamification will, of course, continue to be important. 10 E-Learning Trends for 2021.

Significance Of Online Learning For Retail Organizations

G-Cube

Scope of Gamification in Retail Sector. Gamification is the latest trend and more number of organizations are incorporating games with their e-learning courses. New technologies that will emerge more in the retail industry include Artificial Intelligence (AI), augmented reality, virtual learning, gamification, drones, robotics, blockchain and more. The next-generation employees will be ready to work in digitized environments.

KARL KAPP – CRYSTAL BALLING WITH LEARNNOVATORS (PART 1)

Learnnovators

He has written six books including the best-selling learning book The Gamification of Learning and Instruction and its accompanying how-to book The Gamification of Learning and Instruction Fieldbook: Theory into Practice. Learnnovators: What are the current trends in Game-based Learning and Gamification? Having said that, one of the areas that grabbed quickly onto the gamification concept was sales training. Gamification can be impactful in a number of areas.

6 Ways to Use Interactive Technology in Your Curriculum Development Model

Hurix Digital

Interactive learning methods improve not only a student’s engagement but also their participation in the classroom. Integration of virtual reality in learning methods allows better learners’ involvement and prepares them to deal with real-life situations.

Immersive Learning – Instructional Strategies to Make it a Reality

CommLab India

So how did this age-old method enter the e-learning space? E-learning professionals have discovered learning can be enhanced by ‘immersing’ learners in a self-contained, simulated environment; helping them learn by experiencing. Immersive e-learning environments or ILEs can be used for training in a number of areas. Costly and dangerous to create environments. Training happens in a safe environment where learners can control their learning and manipulate objects.

Top 5 Effective Ways to Deliver Corporate Training Videos

Kitaboo

Teaching methods have evolved. Augmented Reality Enabled Platform. Supports gamification and animation. Supports simulations, gamification, and scenario-based learning.

Which Learning Content Trends Matter Most to You?

Talented Learning

Gamification. 15) Gamification. It may not be new, but gamification is definitely gaining broader acceptance. I wasn’t surprised when gamification expert Dr. Karl Kapp recently told me he’s very much in demand, helping a variety of organizations achieve business impact from gamification. This is another area of expertise for Karl Kapp, who recently explained the benefits of safe simulation environments for physicians and others in high-risk professions.

Can You Build the ‘Perfect’ Learner Experience?

HT2 Labs

From Social and Personalized Learning, to Virtual and Augmented Reality, the possibilities for L&D are endless. And as for making it fun, Gamification , Virtual Reality (VR) and Augmented Reality (AR) (among others) can all be built into your LXP for a truly immersive learning experience. It’s also great practice for the work environment when colleagues are expected to cooperate in meetings, for projects and other work related tasks.

7 Interactive eLearning Solutions for Employee Training

Hurix Digital

Research has associated gamification of training content and game-based learning solutions with improved employee performance and engagement. Gamification is an excellent approach to stimulate the competitive spirit of learners.

How to design a gamified training system for the construction industry?

Disprz

And when you get on the shop-floor, you can apply each method described in the training. Reality check: the more challenging a training is, the more invested the learners would be. Gamification and Gaming can help bridge this gap. 1) Augmented Reality (AR).

Can You Build the Perfect Learner Experience?

Learning Pool

From social and personalized learning to virtual and augmented reality, the possibilities for L&D are endless. And as for making it fun, gamification, virtual reality (VR) and augmented reality (AR) (among others) can all be built into your LXP for a truly immersive learning experience. It is also great practice within the working environment when colleagues are expected to cooperate in meetings, for projects and other work-related tasks.

Your Predictions for Elearning in 2019

HT2 Labs

Mobile Learning is becoming a highly sought after method of workplace learning as it enables learners to dip in and out, and complete at more convenient times of the day (i.e. For elearning in the next year, AI and personalization sees elearning entering the ‘experience economy’, overtaking the traditional methods of content-heavy courses and end of module tests. Virtual & Augmented Reality.

The Online Learning Jargon Buster

Learning Pool

This approach helps ensure that the solution you develop is perfectly suited to your audience, learning challenge and environment. It enables sophisticated levels of interactivity including game-based solutions and gamification elements. Gamification.

Pros And Cons Of Virtual Instructor-Led Training

Roundtable Learning

Even before the COVID-19 pandemic halted in-person training, more than 50% of all learning hours were delivered with technology-based methods, with virtual classrooms growing the fastest. Read More: Does gamification really work?

6 Top-Notch Sessions at ATD TechKnowledge 2017

Knowledge Guru

Using Human-Centered Design to Create Augmented Reality Experiences. If you’re interested in augmented reality and want useful tips on what makes (or breaks) an interface and user experience for AR, this session is for you. Are you interested in learning games and gamification? Learn five methods to help you think like a game designer and change your stale training into an exciting and interesting experience for the learners.