Remove Augmented Reality Remove Flash Remove Flash to HTML5 Conversion Remove Virtual World
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7 Tips To Stay Ahead Of eLearning Trends And Adapt To Changes

Infopro Learning

For example, Flash players used to be an essential ingredient for eLearning courses. Then the news broke that new mobile devices wouldn’t support Flash, and opted for HTML5-based apps instead. Hence, the shift from Flash to HTML5 began, and eLearning professionals who were paying attention got a head start.

Trends 271
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How to Make Workplace Safety Training Modules Future Ready

Kitaboo

Ensure Cloud Storage: More than half the world has their data saved on the cloud. As the world is busy devouring content on mobile devices, you can’t be stuck up with old-school techniques such as classroom-based training or desktop-based training. So, content creators now have to migrate to open formats such as HTML5.

Module 104
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7 Tips To Stay Ahead Of eLearning Trends And Adapt To Changes

Infopro Learning

For example, Flash players used to be an essential ingredient for eLearning courses. Then the news broke that new mobile devices wouldn’t support Flash, and opted for HTML5-based apps instead. Hence, the shift from Flash to HTML5 began, and eLearning professionals who were paying attention got a head start.

Trends 216
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Corporate Training & Development Trends to Watch Out for in 2020

Kitaboo

Augmented Reality. Incorporating augmented reality into training programs generates much more engagement than a regular training session. Augmented reality is being used in many industries such as healthcare, automobile, architecture, sales, etc., Virtual Reality. HTML5 Replaces Flash.

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Digitec’s Jack McGrath Interviewed by Industry Expert Craig Weiss

Association eLearning

Game-based Learning – simulations, virtual worlds and augmented reality. Mobile Development Approaches – HTML5 vs. Flash. The 30 minute interview covers: • Mobile Learning – devices and operating systems. Content Authoring Tools – desktop application vs. cloud-based.

Podbean 100
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3 Major Learning Management Developments of 2018

KnowledgeCity

Virtual reality got real. You might think virtual and augmented reality are the domain of gamers instead of learners. There are already dozens of virtual reality learning apps that provide access to immersive learning experiences on everything from art to nuclear physics. Why the exodus?

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E-Learning 101: Straightforward Answers to Fundamental Questions

ATD Learning Technologies

In the world of paperback novels, a page turner is an engaging book you don’t want to put down. AR is an abbreviation for augmented reality, and VR is used to abbreviate virtual reality. Augmented reality takes a view of a real environment and augments it with additional information or effects.