This Week on #TalkTech: Apprenticeships, Augmented Reality, and Creativity

Bottom-Line Performance

Augmented reality could have a lot of potential for use in learning solutions. At least in the United States, ‘internships’ continue to dominate ‘apprenticeships’ as the preferred method for preparing students for the work world.

Using Virtual Learning Tools to Create Training Experiences

KnowledgeCity

As a result, using old methods to teach and train is out-of-date, out-of-touch and ineffective. That means using reality-based virtual learning tools for optimal employee training. There are two main types: Virtual reality. Augmented reality.

Why your organization needs game based elearning

Indusgeeks

In recent years, there have been numerous scientific studies that have confirmed the many benefits of this innovative and modern learning method.

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Advantages of Blended Learning over Traditional eLearning Methods

Hurix Digital

Rich media formats such as video/audio files, Augmented Reality and Virtual Reality are now being used to hold the learner’s attention span and make learning more engaging and effective.

3 Ways to Rethink L&D for the Deskless Workforce

CLO Magazine

Virtual Reality: Coming to a Headset Near You Using virtual reality and augmented reality may not be the most popular learning format among deskless employees; however, Gen Z workers crave the latest technology, valuing simulation learning programs over other options.

Using Reality-Based Tools for Better Results

KnowledgeCity

Technology and social media are so ingrained in their daily lives that using old methods to teach and train seem out-of-date and ineffective. That means using reality-based tools for eLearning. What are reality-based tools? There are two main types: Virtual reality.

Instructional Design Tips to Create eLearning to Train Corporate Millennial Workforce

Adobe Captivate

Gamification can be the best strategy to completely engage me. Traditional learning methodologies are boring: As an experiential and exploratory learner, I prefer active learning methods that incorporate more multimedia, gamification and collaboration.

Whats trending in corporate e-learning in 2019 ?

Indusgeeks

Corporate e-learning has gone from a standardized, classroom-based, instructor-led framework, where organizations can now take advantage of corporate e-learning methods for a host of digital tools to create a new kind of learning experience. Corporate e-learning has undergone dramatic changes in the last two decades.

Future of Learning – 3 top technologies that will deliver better learning

Ed App

A such, effective methods of better learning such as chunking strategy , spaced repetition , reinforcement and microlearning , infrequently get the reach that they should. Any updates can take weeks or even months and, in reality, can take much longer such are the logistical issues involved.

Karl Kapp – Crystal Balling with Learnnovators (Part 1)

Learnnovators

He has written six books including the best-selling learning book The Gamification of Learning and Instruction and its accompanying how-to book The Gamification of Learning and Instruction Fieldbook: Theory into Practice. Learnnovators: What are the current trends in Game-based Learning and Gamification? Having said that, one of the areas that grabbed quickly onto the gamification concept was sales training. Gamification can be impactful in a number of areas.

Future of Learning – 3 top technologies that will deliver better learning

Ed App

A such, effective methods of better learning such as chunking strategy , spaced repetition , reinforcement and microlearning , infrequently get the reach that they should. Any updates can take weeks or even months and, in reality, can take much longer such are the logistical issues involved.

7 e-Learning Trends You Should Follow in 2018

Your Training Edge

And while the application of e-learning methods tends to grow with the advancement of technology, you need to keep an eye on the latest trends that are going to set the tone for the future of e-learning. Gamification is expected to enhance the training programs further in 2019.

What Pokémon Go Means to the Learning Industry

Gyrus

Augmented Reality. As per Merriam-Webster, “Augmented Reality is an enhanced version of reality created by the use of technology to overlay digital information on an image of something being viewed through a device (as a smartphone camera).”

A Glance at Popular E-Learning Trends that will Improve Your Business Value

G-Cube

Emerging Scope of Microlearning, Gamification, Augmented Reality, Performance Support Tools & More for Workforce Training. It has been the year of new methods, new innovations and new strategies, which make learning more engaging and fun. Gamification.

5 eLearning Trend Predictions for 2018

eLearning Brothers

If you’ve attended an eLearning or tech conference recently, you know that virtual reality and augmented reality are blowing up right now. Andrew Scivally got a sneak peek of Trivantis’ in progress virtual reality course builder, CenarioVR at DevLearn 2017. Gamification.

How to Fireproof your elearning Journey in 2018

Your Training Edge

The way eLearning is fast progressing ahead, traditional learning methods may become obsolete. Gamification. Many dismissed gamification initially, writing it off as a fad or a buzz word in the elearning industry.

Training Reinforcement: 7 Things You Need to Know

Knowledge Guru

Games and gamification can make training reinforcement more motivating and engaging. It may be time to “up your game” with games and gamification. Mobile is often the ideal delivery method for training reinforcement. Gamification Learning Research Spaced Repetition

Top 5 Learning Technology Trends for 2016

Your Training Edge

In this article, we would explore what’s in the store for the novel learning methods in 2016. Trend # 2 Augmented Learning. If we talk about learning, the augmented learning gives a high value in adapting the environments to the learners. Trend # 5 Gamification.

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Are Learning Experience Platforms the Next LMS?

LearnDash

Podcasts are a one-way content distribution method that you can leverage to your advantage without the need of any particularly advanced content distribution platform. Gamification, flipped classrooms, and other e-learning experiments. At least, this is what I think when I see gamification and flipped classrooms included in the criteria for a good LXP. AI, VR, and augmented reality experiences. What are LXPs, and will they replace the traditional LMS?

Elearning trends to follow in 2019

Adobe Captivate

Gamification And Game-Based Learning. Gamification is a strong trend in education for a long time as it betters students engagement and improves the overall success of the learning process. Gamification can be implemented in elearning in such ways as: Levels; Achievements; Points.

How Will New Technologies Change E-Learning in 2019?

LearnDash

From machine learning to virtual reality , the past year has seen some incredible technological advances. We’ve found new ways to use technology to engage learners, whether through gamification or blended learning. These instructional design methods have been influential, but they haven’t represented a shift in capabilities. The success of Pokémon GO a couple years ago effectively introduced augmented reality to the general public.

ARG and ARG --What are they? What does it mean? Should you care?

The Learning Circuits

In addition to discussing Gamification, I also wanted to take one of my January blog postings and talk about ARG. The term ARG is batted around from time to time as a method of conducting training programs but there is a lot of confusion around the term.

How to Create a Better Blended Learning Experience on Mobile

LearnDash

As instructors look for ways to improve their pedagogy, finding ways for these two teaching methods to work together will be an important competitive edge. It is all too easy to fall into a pattern of assigning traditional course work without considering the non-traditional delivery method.

Significance Of Online Learning For Retail Organizations

G-Cube

Scope of Gamification in Retail Sector. Gamification is the latest trend and more number of organizations are incorporating games with their e-learning courses. Modern workforce will be benefited from latest methods of instruction.

11 Custom Learning Trends in 2018

Enyota Learning

Augmented Reality (AR) and Virtual Reality (VR). Although virtual reality has been out in the market for some time now, augmented reality and mixed reality are expected to bring new possibilities in creating deeply engaging learning content.

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Which Learning Content Trends Matter Most to You?

Talented Learning

Gamification. 15) Gamification. It may not be new, but gamification is definitely gaining broader acceptance. Increasingly, we’re seeing virtual reality (VR) and augmented reality (AR) integrated into training simulations, with highly effective results.

Are eTextbooks The Next Big Thing in K-12 Education?

Kitaboo

There are academics who are of the opinion that digital technology cannot beat traditional learning methods. Well, no method is free of flaws, but the trick is to overcome these flaws and optimize them to produce maximum output. Improves Motivation Through Gamification.

Changing the Face of Corporate Learning with Learning Experience Platforms

Learning Wire

These statistics show how employees are shifting from traditional methods of training to internet and community-based approaches. These tools will be based on cutting edge technology such as artificial intelligence, augmented reality, chatbots, and conversational interfaces.

Watch Out For These Trends in Mobile Learning: 2015 And Beyond

Origin Learning

In the area of competency building, mobile devices are and will continue to play the important role of augmenting training beyond the classroom. Gamification on the mobile is fun, engaging and convenient. Augmented Reality for mobiles.

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Top 8 eLearning Trends For 2019

Adobe Captivate

It is a great method of implementing learning in small chunks that are objective driven and can be easily and quickly deployed within organizations. As I see it, organizations will be implementing newer methods of Artificial Intelligence support for their learners in both the learning process and during the moment of need. Gamification And Game-Based Learning. Gamification and game-based learning were strong trends in 2018.

How Can Interactive eLearning Modules Improve User Engagement?

Hurix Digital

Interactive eLearning modules use a wide variety of media types such as audio/video files, presentations, graphics, infographics, virtual reality and augmented reality, podcasts, 3D models and simulations to impart education and training.

Can You Build the ‘Perfect’ Learner Experience?

HT2 Labs

From Social and Personalized Learning, to Virtual and Augmented Reality, the possibilities for L&D are endless. And as for making it fun, Gamification , Virtual Reality (VR) and Augmented Reality (AR) (among others) can all be built into your LXP for a truly immersive learning experience. It Uses a Combination of Learning Methods.

Tired of Trends? Five 2017 Training Realities

Bottom-Line Performance

Sharon broke learning trends into two buckets: trends that are just starting to emerge (like machine learning and virtual/augmented reality), and trends that are established and growing (like microlearning and mobile learning).

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Immersive Learning – Instructional Strategies to Make it a Reality

CommLab India

So how did this age-old method enter the e-learning space? Gamification: This is the use of game elements and game mechanics in non-game contexts to engage learners in solving problems and motivating them to learn.

Innovation at Work

Coreaxis

Defined as the introduction of something new or a new idea, method, or device, innovation drives the improvement of processes, expansion of capabilities, and the application of improved solutions. Alignment of gamification with career progression, tied to the appropriate competency.