article thumbnail

Recommended Research: Constructivism & Learning Technology

Adobe Captivate

In class, we briefly touched on some learning theories and research related to constructivism and the effective use of technology, games and gamification within the overall learning environment. The next blog posts will probably be devoted to virtual and augmented reality resources. (If Google Scholar. Van Eck, R.

article thumbnail

Learner Resources in the Digital Age

BrainCert

Organizations and individuals host webinars on topics such as business, technology, and personal development. Virtual Reality (VR) and Augmented Reality (AR): As technology advances, VR and AR are making inroads into education.

article thumbnail

Multi-Generational Learning in the Workplace

Janet Clarey

In a nutshell, my main points: The “younger” generation (&# millennials&# born in the 80s-90s) are not [automatic] masters of technology and often use a limited range of technologies (i.e., Don’t ground transformation of education arguments around “younger” generations’ expectations and patterns of technology use. Brown, J.S.