When augmented reality isn’t

E-Learning Provocateur

So I was excited to stumble upon their Augmented Reality browsing of Powerhouse Museum around Sydney app for Apple and Android. I love history, I love augmented reality, and I own an iPhone – so a combination of all three proved irresistible. However, Augmented Reality browsing of Powerhouse Museum around Sydney is boring and clunky. I’d prefer something like Pocket Time Machine: An augmented reality tour of Old Sydney.

Virtually Amazing: What to Know about Augmented Reality (AR) for eLearning

eLearningMind

If augmented reality (AR) was a once prediction of a few futurists, that’s not the case anymore. So today, we’ll talk about augmented reality in eLearning. What Is Augmented Reality? Photo by UNIBOA on Unsplash.

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The two types of augmented reality

E-Learning Provocateur

My favourite example of augmented reality is now a couple of years old: While it might not be as flash as the xkcd enthusiasts might demand from this emerging technology, it remains practical and – gasp! But are these two latter examples really augmented reality? By projecting both the digital imagery and the real background onto a computer screen, I would argue they are not actually augmenting reality. In other words, a copy of reality.

What is AR-Based Remote Assistance And Can It Be Used For Corporate Training?

Roundtable Learning

By combining augmented reality technology with video conferencing, you can connect your learners with SMEs when they need it the most. What Is Augmented Reality? . Read More: What is Augmented Reality Training?

Augmented Reality and M-Learning

eLearning 24-7

Interactivity meets reality. Augmented Reality and it is happening as we speak. Augmented Reality – what is it? Requires a camera (photo) on your smartphone – again, they all have the capability. AR Reality. Acrossair app displays all the tweets around you in 360 degrees of Augmented Reality view, with the distances and photos of the people tweeting around you.

Augmented Reality and M-Learning

eLearning 24-7

Interactivity meets reality. Augmented Reality and it is happening as we speak. Augmented Reality – what is it? Requires a camera (photo) on your smartphone – again, they all have the capability. AR Reality. Acrossair app displays all the tweets around you in 360 degrees of Augmented Reality view, with the distances and photos of the people tweeting around you.

DR. STELLA LEE – CRYSTAL BALLING WITH LEARNNOVATORS

Learnnovators

What skills do we need to develop for a better understanding of how AI can help us augment learning? Many current AI applications that help augment learning are still more focused on technical aspects of incorporating AI than on the pedagogical models that underpin their use.

Top Posts from August - Augmented Reality - Social Learning

eLearning Learning Posts

Photo credit: bookworm by Oo_Dee_oO. Augmented Reality (12). AR mobile quest part 1: first steps taken for mobile augmented reality with Android phone , August 2, 2010. Augmented Reality App from the Museum of London , August 27, 2010. August was a little quiet in terms of traffic numbers and vacations, but there were some really great posts you may have missed during vacation. I know I did.

Use Microsoft Hololens 2 To Transform Training With Wearable Mixed Reality

Roundtable Learning

Through mixed reality (MR), this device has revolutionized training through complex, life-like displays of holographic objects. . Microsoft Hololens 2 brings holograms into the real world through mixed reality (MR) technology. Read More: Boeing Tests Augmented Reality in the Factory.

The joy of UX

E-Learning Provocateur

I’ve written previously about how I’ve been toying around with the augmented reality app Aurasma. In their excitement to scan the image, they did so immediately after installing the app – but of course without the link, the app had nothing to connect the image to my augmentation. I understand why Aurasma links images to augmentations via specific channels. Not to mention it would be in the corporation’s best interest to augment its own logo.

Top Learning, Technology & Media Links: Weekly Digest – 5

Upside Learning

Augmented Reality Marketing In 2010 And Beyond. Along with location-based marketing, augmented reality applications really came into focus for many brands, from luxury companies to small businesses in 2010. Facebook Brings Facial Recognition To Photo Tagging. Facebook photos is getting a new feature that automatically suggests who users should tag in photos based on facial recognition technology.

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Learning Thursday #3: Use Virtual Reality (VR) to Try on Makeup

Adobe Captivate

But this week, I’m featuring a fun virtual reality activity to ease us into the new year. (If Virtual reality (VR) has been a hot topic in many industries. The tool allows you to upload a photo of yourself, take a photo using your device camera, or try out looks on a model. If you want to know what you’re getting into before you try the tool, here is what it did with a photo of me.

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Eye of the tiger

E-Learning Provocateur

According to Cook-Greuter, “it refers to how we see the world through new eyes, how we change our interpretations of experience and how we transform our views of reality. Take airport security for example: consider an augmented reality app designed to train a customs officer to recognise the tell-tale signs of a passenger who is concealing drugs. An initial clue is provided – perhaps descriptions and photos of several plants typically found in a rainforest.

E-Learning End Users Have Spoken – time for the industry to listen

eLearning 24-7

Augmented Reality. 52% Augmented Reality . If you examine the consumer market as a whole in relation to media (images, photos, video), where do you see an increase in usage and interest? If your learning platform, offered the ability to edit/add effects and manipulate photos would you use it? If your content authoring tool offered the ability to edit, add effects and manipulate photos or images, would you use it? 33% Augmented Reality feature.

Mobile learning and personal metrics

Learning with 'e's

With the advent of augmented reality (AR) and mixed reality, the introduction of mobile apps such as Layar and Wikitude World Browser enable mobile device users to interact more with their physical environments. Photo by Steve Wheeler Mobile learning and personal metrics by Steve Wheeler is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0

New spaces, new pedagogies

Learning with e's

Students now have the capability to create and share their own content through blogs, wikis, video- and photo-sharing services such as YouTube and Flickr. I shall speculate on the potential impact of emerging technologies such as augmented reality and touch screens and their potential in shaping the future of education. Tags: MySpace YouTube iPods blogs augmented reality Flickr FaceBook Web 2.0

Where AR we now?

Learning with 'e's

Augmented Reality (AR) is one such tool that has a lot of potential to enhance our senses, but to date has had poor uptake and real life application in the world of learning. It takes live views of the real world around you and augments them with computer generated sensory information such as graphics, data, video or sound. Photo by Steve Wheeler Where AR we now? This is part 6 in a series of posts on the future of learning and technology.

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A way with the fairies

E-Learning Provocateur

While her father immediately suspected a prank, her mother wasn’t so sure and she took the photos to a local spiritualist meet-up. From there the photos, and three others taken subsequently by the girls, eventually hit the press and became a worldwide sensation. Although the photos were quite real, the fairies of course were fake. Of course, this means the experience is no longer augmented reality, but rather an illusion of it. Fauxmented reality, perhaps?

Bett interview

Learning with 'e's

The Google Glass and other Augmented Reality wearables look interesting but inherently dangerous. Photo by Steve Wheeler Bett interview by Steve Wheeler is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 bett2014 augmented reality blogging education gestural interfaces Google Glass learning personal research smart mobile Technology user generated content video webcasting

Learning on the move

Learning with 'e's

Photo by Steve Wheeler Learning on the move by Steve Wheeler is licensed under a Creative Commons Attribution 3.0 education augmented reality social learning mobile learning mlearning mobile phoneIt was nice to be invited to present a session for Sheffield Hallam University on mobile learning earlier today. The university has quite a strong research group in this area, and my talk, presented online via Adobe Connect had to be on point.

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A Way With The Fairies

Learnnovators

While her father immediately suspected a prank, her mother wasn’t so sure and she took the photos to a local spiritualist meet-up. From there the photos, and three others taken subsequently by the girls, eventually hit the press and became a worldwide sensation. Although the photos were quite real, the fairies of course were fake. Despite not being a member of the app’s target audience, I am an augmented reality advocate, so I downloaded the app and installed it on my iPad.

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[Case Study] Using Photogrammetry to Immortalize a Historical Landmark

KnowledgeOne

For example, if you are trying to capture a building and you can only photograph it from the street level, then your model will most likely not have a roof due to you having not taken any photos of the roof. Augmented Reality (AR). Virtual Reality (VR).

What Does VR Have to Do With Online Education?

LearnDash

Does virtual reality have applications for online education, or is it just another gimmick? Virtual reality isn’t so much a new buzz word in the world of online education as a long-held science fiction dream that is rapidly coming to life. And while current technology has yet to become mainstream, the headway augmented reality has made indicates that full VR won’t be far behind. What do we mean when we talk about virtual reality?

Is Virtual Reality a Training Reality?

Adobe Captivate

You can’t really explain Virtual Reality, to understand it’s impact on training in the next 10 years, you really have to experience it. To understand its coming impact on training you first have to understand the three flavors of virtual reality. The Three Flavors of Virtual Reality. When people say virtual reality, they are really talking about three different types of technology. They are: 360 Video/Photos. That is exactly how 360 videos/photos work.

eLearning: A Bit of Inspiration

The Logical Blog by IconLogic

Simply snap photos/videos from your smart phone and upload with the steps to complete the desired task.  Not only is this an exciting development for Augmented Reality in general, but the possibilities as they apply to eLearning and mLearning are pretty exciting. by AJ George  It's been a little while since I've hit you with a dose of unsolicited inspiration, so here you go. HTML5 Learner Integration.

What’s in My Conference Bag? ATD ICE 2018

Learning Rebels

But to augment that, I plan on finding cool tools with microlearning potential, so I’ll find sessions that focus on Augmented Reality. Google Photos! This year I’ll use the Learning Rebels Facebook account to organize the photos and share. However, Google photos automatically syncs your photos to the cloud, letting you delete on your phone creating valuable memory. Plus, you can organize the photos into albums for sharing.

Aus-e-learning

E-Learning Provocateur

Photos and images. • Augmented Reality browsing of Powerhouse Museum around Sydney. Last year, Jeff Goldman published Free US History eLearning in honour of Independence Day. I thought it was such a wonderful idea, I have decided to do something similar in honour of Australia Day. I hope you find the following Aussie-flavoured e-learning resources to be informative, fun and “bonza”… Facts and figures. • Come To Australia. It’s nice here.

Designing Microlearning

Clark Quinn

Performance support would be providing a set of steps (in whatever ways: series of static photos, video, etc) or supporting those steps (checklist, lookup table, etc). And here’s why I’m excited about augmented reality, it’s an obvious way to make the model visible. Yesterday, I clarified what I meant about microlearning. Earlier, I wrote about designing microlearning, but what I was really talking about was the design of spaced learning.

Context Rules

Clark Quinn

Performance support is more about augmenting our cognitive capabilities. Video (as opposed to animation or images or graphics, and similar to photos) is about showing how things happen in situ (I note that this is my distinction, and they may well include animation in their definition of video, caveat emptor ). It’s a computational medium, and as such is the same sort of computational augment that a desktop is. And video, like photos, inherently captures context.

Aus-e-learning

E-Learning Provocateur

Photos and images. • Augmented Reality browsing of Powerhouse Museum around Sydney. Last year, Jeff Goldman published Free US History eLearning in honour of Independence Day. I thought it was such a wonderful idea, I have decided to do something similar in honour of Australia Day. I hope you find the following Aussie-flavoured e-learning resources to be informative, fun and “bonza”… Facts and figures. • Come To Australia. It’s nice here.

3 Tips for Integrating Humour into Teaching

KnowledgeOne

In a classroom, in a face-to-face or online environment, the humorous expression can take various forms, whether it is a personal communication style, a pun, an anecdote, a comic text, a video situation or an image (photo, cartoon, comic strip, etc.).

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A Conversation with Mike Lozicki of MediaLab 3D solutions

Kapp Notes

Without the hassle of photo shoots, lighting or video crews, 3D is exponentially more cost-effective in the end. We’re paying close attention to new technologies like augmented reality, and iBeacons as we expect those technologies to make learning easier and more engaging as well. The other day I had a chance to talk with Mike Lozicki of MediaLab 3D solutions and ask him a few questions. Mike is the President & CEO of MediaLab 3D Solutions.

#ATD2017 in 1 Word: Microlearning

Axonify

While a variety of trending topics, such as games, augmented reality and xAPI, were well represented during the event, microlearning stood out from minute one and was a constant topic of conversation for four days. Photo credit: @StephanieHubka. I am also curating an online magazine with resources, photos and insights shared throughout the conference.

Realities 360 Reflections

Clark Quinn

So, one of the two things I did last week was attend the eLearning Guild ‘s Realities 36o conference. Ostensibly about Augmented Reality (AR) and Virtual Reality (VR), it ended up being much more about VR. There’s an app that allows you to take photos of a place to put into Cardboard, and game engines (Unity or Unreal or both) will now let you import AutoCAD models. The post Realities 360 Reflections appeared first on Learnlets.

Google Glass for eLearning and Mobile Learning

Instancy

Google Glass offers language voice command support, Bluetooth and Wi-Fi connectivity and allows a user to take photos and videos. Augmented Reality (AR) is a live view of a real-world environment captured through in-built camera.

Advanced Publishing Technology: How Can Publishers Leverage it to Thrive in the Digital Age

Kitaboo

Interactive content for better engagement: In the case of a print book, you can at the most play around with format and photos. We are living in a digital age where advanced publishing technology has changed the way we interact, communicate and experience the world.

#ATD2017 in 1 Word: Microlearning

Axonify

While a variety of trending topics, such as games, augmented reality and xAPI, were well represented during the event, microlearning stood out from minute one and was a constant topic of conversation for four days. Photo credit: @StephanieHubka. I am also curating an online magazine with resources, photos and insights shared throughout the conference.

Oculus Rift Is Going To Be Awesome for Enterprise Training

Grovo

Expectations have been running high for consumerized virtual reality since Facebook purchased Oculus VR, the most futuristic-sounding company in the world, in March 2014. Versions of the technology have been in development for decades, but only now is a scalable and affordable virtual reality product inching towards realization. Onboarding is only the beginning of virtual reality’s impact on workplace training.

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CAC, RFP and Bigfoot

Kapp Notes

We had folks from Strayer University, Lynda.com, Clarabridge, Bristol-Myers Squibb (BMS), Zerion Software, Think ID8 and our own Brian Seely present on a variety of topics from scenario-based learning to instructional design to augmented reality. A few of the photos are below as well as links to the presentations. I have had the privileged of teaching a great number of really talented and smart students, this semester has been no exception.

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Illustration vs photography for elearning

Sponge UK

Stock images Most stock image libraries include photos and illustrations. Advances in technology, most recently with Virtual and augmented reality, mean that using realistic 3D models is becoming a more viable option for product training. If you want a learner to recognise a specific colleague, then using a photo of them will be most effective. Will a room-scale virtual reality experience be better than a photo-realistic augmented reality version?