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Incorporating Metaverse into Corporate Training Programs in 2023: A Look into the Future

Infopro Learning

In recent years, the term has been used to describe the growing trend of virtual and augmented reality (AR/VR) technologies, which are being used to create immersive and interactive digital experiences. Among the most intriguing implementations of the metaverse is corporate training.

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What’s the Reality of Virtual and Augmented Reality?

Litmos

The tech is so varied and new that only the key tech players building these solutions know what’s going on. Let’s take the easy way out and focus on the two most talked about tech’s in this space: virtual and augmented reality. Augmented Reality in the Enterprise. Why do we concern ourselves with it?

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Key Measures You Must Adopt for a Sustainable Training Delivery

Infopro Learning

From instructor-led training programs to eLearning sessions and virtual technologies such as augmented reality, various training delivery methods cater to tailored learning needs, job roles, and interests. So, an organization wants to become a key player in innovation.

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Augmented Reality – Now A Reality at Upside

Upside Learning

We first posted about Augmented Reality way back in April 2009. Click ALLOW on “Flash Player settings” popup. Since then, we’ve been extremely excited by its potential in workplace learning and recently our innovation team has been trying out various SDKs/classes. Download and print the marker using DOWNLOAD MARKER. Click START.

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Augmented Reality and Design Thinking

ATD Learning Technologies

Augmented reality (AR) blends reality with a computer-generated layer to make user experiences more meaningful through engaging interactions. ClueKeeper serves as the glue, driving the story forward and allowing multiple players to solve different hunts at the same time. Both apps are intuitive and user-friendly.

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Augmented Reality and Design Thinking

ATD Learning Technologies

Augmented reality (AR) blends reality with a computer-generated layer to make user experiences more meaningful through engaging interactions. ClueKeeper serves as the glue, driving the story forward and allowing multiple players to solve different hunts at the same time. Both apps are intuitive and user-friendly.

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Pokemon Go: Does this mean augmented reality learning is a thing?

TalentLMS

Sure, augmented reality is nothing new. What Pokemon Go achieved, though, is making augmented reality not only popular and tangible for millions of people, but also fun. as gathering places, luring players there to have them catch imaginary monsters. Is Augmented Reality Learning the future of eLearning?