Virtual Reality and Augmented Reality at Work

InSync Training

Virtual and augmented reality is already making waves in the workplace, and by extension, in training. Virtual Reality and Augmented Reality at Work. Virtual (VR) and augmented reality (AR) are two technologies that are making waves in the workplace and are set to grow even more than mobile in just a few years. Companies are already making use of tools like Magic Leap from Google, HoloLens from Microsoft, and Facebook's Oculus.

Augmented Reality for Learning

Tony Karrer

A colleague just asked me if I knew anyone who was using Augmented Reality for learning. I’m not and I gave him the standard advice about looking through LinkedIn Guide for Knowledge Workers , LinkedIn for Finding Expertise , and Searching for Expertise - LinkedIn Answers. Probably I need to update my posts because there have to be lots of people who would be involved in training and augmented reality found via LinkedIn.

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Will augmented reality revolutionize training?

Matrix

Wearable computers are the means and augmented reality is the interface between what we know to be the real world and the so called virtual world. Augmented reality (AR) although still in its infancy if we consider its spread, promises to set high standards of connectivity for the not so distant future. How augmented reality affects business training. Despite all the hype surrounding AR and augmented learning , these concepts are not yet mainstream.

eLearning Cyclops: Wicked, Cool Example of Augmented Reality

eLearning Cyclops

Wicked, Cool Example of Augmented Reality. While attending the Enterprise Learning Conference & Expo today, I saw an example of the use of augmented reality as created by BMW. Share to Twitter Share to Facebook. Reply Delete Do you need to augment your reality? Check out this very cool blog post from MinuteBio about how BMW is using augmented reality. [.] Wicked, Cool Example of Augmented Reality. eLearning Cyclops.

KEVIN THORN – CRYSTAL BALLING WITH LEARNNOVATORS

Learnnovators

He can be found on Twitter as @LearnNuggets, on LinkedIn, or around learning and development communities teaching and facilitating workshops where he writes articles, reviews and shares tutorials. This is one level of augmenting learning, not replacing it.

DR. STELLA LEE – CRYSTAL BALLING WITH LEARNNOVATORS

Learnnovators

What skills do we need to develop for a better understanding of how AI can help us augment learning? Many current AI applications that help augment learning are still more focused on technical aspects of incorporating AI than on the pedagogical models that underpin their use.

MIKE TAYLOR – CRYSTAL BALLING WITH LEARNNOVATORS (PART 2)

Learnnovators

The post MIKE TAYLOR – CRYSTAL BALLING WITH LEARNNOVATORS (PART 2) appeared first on Learnnovators.

Top Posts from August - Augmented Reality - Social Learning

eLearning Learning Posts

So here are the top posts based on social signals via eLearning Learning for August 2010. An interesting week for eLearning - Adobe Captivate Blog , August 7, 2010 As long as it’s Saturday, I wanted to pause for a moment to explore / share a couple of interesting posts from this week’s social media landscape that I think signal some interesting shifts in awareness of our unusual situation as educators. Social media is a fad. Social media is a fad. Social Media (113).

My blogging year in the rear-view mirror

E-Learning Provocateur

A way with the fairies – My first dabble with augmented reality. The definition of Enterprise Social Network – An esoteric joke. The joy of UX – My second dabble with augmented reality. blogging e-learning augmented reality content curation elearning fan engagement gamification GBL L&D learning styles research social learning social media UXAs the year draws to a close, I like to reflect on my blog posts.

Mobile App Trends for 2018

Origin Learning

Augmented Reality and Virtual Reality. There was an interesting news-item last year that mentioned that Facebook shut down an artificial intelligence engine system. This language was created without any human input, which led to a panic attack amongst the researchers and led Facebook to shut down the project. We look at some of the key mobile app trends and examine the categories of apps that will gain popularity in 2018. The Year of the Blockchain.

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Word on the Street: AR/VR in Education

eLearning Brothers

This includes using a cell phone or tablet to present a cool augmented reality as seen in Pokemon Go, or putting on a sort of headset like the Oculus Rift to give a full virtual experience. So we took to the streets (of Twitter and LinkedIn) and have collected some of the coolest thoughts on the subject. Extended reality penetration highest in health and education outside of consumer sector #Realities360 #AR #VR pic.twitter.com/C1puhUhGDl.

Can Learnist Hold the Key to Enterprise Social Learning?

Dashe & Thomson

My last two blog posts were reactions to augmented reality , a concept that was thought up decades ago, coined in the 90s, and only starting to crawl into everyday life. Augmented reality has a potential to revolutionize learning because of its ability to overlay helpful information not normally seen by the naked eye onto the objects we view. The developers at Learnist didn’t try to reinvent the wheel when it comes to social sharing.

Leveraging AR to Improve Employee Engagement

Origin Learning

In an earlier blog post, we showcased how organizations are offering their employees an interactive onboarding experience with Mixed Reality. Once the 3D virtual reality experience starts, you will be able to explore the ziggurat. Research by LinkedIn proves that organizations that foster learning and give their employees a chance to learn new skills are happier places to work. Augmented Reality General Virtual Reality

Top Learning, Technology & Media Links: Weekly Digest – 5

Upside Learning

In continuation to our weekly roundup of the best links shared on Twitter and Facebook, here is a collection of our top 15 links from the last week, each accompanied by a quick brief. 10 Ways Social Media Will Change In 2011. With more than 550 million people on Facebook, 65 million tweets posted on Twitter each day, and 2 billion video views each day on YouTube, social media has become an integral part of our connected lives.

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Hiring Unity Developers For Your L&D Team: What You Need To Know

Roundtable Learning

Organizations use extended reality technologies like augmented reality (AR) and virtual reality (VR) to change employee behavior. And now, extended reality systems like Mercury XRS help L&D teams manage such training efficiently. .

Workplace Learning Trends in 2018

Origin Learning

Augmented Reality and Virtual Reality – these two topics have been on a number of technology trend lists for the past four to five years. Did you spend some time to check how Facebook prompts you to set up a reminder for an event when you are having a chat on FB Messenger? The 2017 LinkedIn Workplace Learning Report states that “ 7 out of 10 organizations are starting to incorporate video-based online training into their learning cultures.

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8 Corporate Learning Trends in 2017

Enyota Learning

Social Learning. Social learning is not a newly introduced concept in learning, but it is certainly on the rise. This is because in most organizations, social learning or informal learning takes place through eLearning. This occurs based on the fact that not all individuals are solitary learners, and this is where informal learning or social learning comes into play. Hence, social learning is a trend to watch and adopt in today’s corporate learning courses.

ERIC SCHUERMANN – CRYSTAL BALLING WITH LEARNNOVATORS

Learnnovators

How do you look at the interesting shifts happening in learning paradigms (such as social learning, flipped classroom, Bring-Your-Own-Device, etc.) Emerging technologies like the Tin Can/Experience API and software like Lectora® Express LMS – the Easy LMS allow us to paint a more authentic picture of how and when learning is happening through greater tracking of learning, including social and informal learning.

Sahana Chattopadhyay – Crystal Balling with Learnnovators

Learnnovators

ABOUT SAHANA CHATTOPADHYAY (Social Learning & Collaboration Strategist, Performance Consultant Exploring Emergent Learning, Blogger). Her passion is to help organizations become learning organizations through social and collaborative learning. She was also listed in the Top 25 Indian HR Influencers on Social Media in 2013 and 2014. Devices such as Google Cardboard and Occulus Rift are making virtual reality a “reality”.

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Google’s Stadia holds promises in Serious Games, VR and Mixed Reality

Playware Studios

The service is hosted on Google’s high bandwidth, low latency global network. Linkedin Profile. Articles Blog Technology Augmented Reality Cloud Computing Mixed Reality Serious Games simulation technology Virtual RealityGoogle recently announced , It’s next-generation gaming platform. It’s been in secret development for several years and promises to change the landscape of both videogames content and hardware.

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Top Learning Trends for 2020

Roundtable Learning

Reports authored by Deloitte , LinkedIn Learning , and PWC all point toward a common trend that businesses are becoming increasingly interested in soft skills training. To read more about Immersive Reality-based soft skills training, click here.

What the Future Holds for Learning and Development

CLO Magazine

The research and practices centered around technological advances are fascinating, including an emerging emphasis on automation, virtual reality, artificial intelligence and learning apps utilizing gaming elements. LinkedIn’s “2018 Workplace Learning Report” suggests that more than 58 percent of employees prefer to learn at their own pace, which increases the need for more digital learning solutions than ever before.

Immersive experts: Q and A with Olivia Lory-Kay

Brightwave Group

Ahead of our Remixing Reality session Senior Consultant Olivia Lory Kay shares her story and explores the exciting future of immersive for learning. The communications agency I worked for brought one of Palmer Lucky’s first Oculus prototypes before it was acquired by Facebook and I thought ‘Oh, ho, this all looks very familiar.’ (The I’ve wanted to keep working between visual communications and emerging technologies and XR (extended reality) is the perfect playground.

New spaces, new pedagogies

Learning with e's

Here's the abstract for my keynote: New Spaces, New Pedagogies: Harnessing the Power of Social Media in Education A rapid emergence of social media – the so called ‘Web 2.0’ – has opened up new opportunities for participatory learning in all sectors of education. They can easily connect into and maintain contact with multiple communities of interest, gaining access to experts using social networking tools such as Myspace and Facebook.

Bringing the Future Forward

CLO Magazine

Virtual reality for learning is no longer an abstract concept — it’s here. According to one expert, virtual reality is the first real disruptive technology in learning, breaking away from the flat-screen mode of learning and hacking the senses to enter a three-dimensional world filled with sights and sound. “It Virtual reality has the potential to fundamentally change how learning happens. How do you simulate that in a virtual reality world?”.

What Will eLearning Look Like in the Year 2066?

eLearning Brothers

Virtual or Augmented Reality. Video games and simulated learning content have expanded into the world of virtual reality. In virtual reality, a learner enters an enclosed environment. The next area of exploration is augmented reality which uses specialized tools, such as smart glasses, to impose virtual objects onto the real world. Think of what you could do with an eLearning course using augmented reality!

Eric Schuermann – Crystal Balling with Learnnovators

Learnnovators

How do you look at the interesting shifts happening in learning paradigms (such as social learning, flipped classroom, Bring-Your-Own-Device, etc.) Emerging technologies like the Tin Can/Experience API and software like Lectora® Express LMS – the Easy LMS allow us to paint a more authentic picture of how and when learning is happening through greater tracking of learning, including social and informal learning.

E-Learning End Users Have Spoken – time for the industry to listen

eLearning 24-7

Social media sites that focus on gamers are in the top twenty of most visited sites. Online gaming, and not just Farmville on Facebook, is exploding. Augmented Reality. Question: Which of the following would you use in a learning platform (LMS/LCMS/Social Learning or Mobile Learning)? 52% Augmented Reality . 33% Augmented Reality feature.

Emerging eLearning Technologies – Driving the Change

Hurix Digital

Augmented reality uses a graphical overlay to increase the interest of learners in the content. On the other hand, virtual reality helps in delivering a 360-degree cognitive learning experience. Virtual and augmented reality applications and implementations are more accessible to businesses today. Industry leaders such as Apple, Google, Microsoft, and Facebook are spending significant money in VR and AR technology development and enhancement.

Emerging eLearning Technologies – Driving the Change

Hurix Digital

Augmented reality uses a graphical overlay to increase the interest of learners in the content. On the other hand, virtual reality helps in delivering a 360-degree cognitive learning experience. Virtual and augmented reality applications and implementations are more accessible to businesses today. Industry leaders such as Apple, Google, Microsoft, and Facebook are spending significant money in VR and AR technology development and enhancement.

Ryan Tracey – Crystal Balling with Learnnovators

Learnnovators

I’m excited by the potential of wearable technologies combined with augmented reality to make these kinds of experiences possible. Learnnovators: According to you, catering to the average Joe is imperative for emerging technologies such as Tin Can API, augmented reality, responsive e-learning, etc. Augmented reality and virtual reality are good examples. ABOUT RYAN TRACEY.

What Pokémon Go Means to the Learning Industry

Gyrus

However, my inability to participate aside, Pokémon Go is a very good application of Augmented Reality, and with the user base growing at such an alarming rate, it has caused many organizations to take pause and evaluate what seems to be endless opportunities in not only the game and its facets but in the delivery method itself. Augmented Reality. Imagine a company onboarding using Augmented Reality as a scavenger hunt around your facility. Social.

Learning in 2024 #LRN2024

Clark Quinn

While I couldn’t participate in the twitter chat they held, I optimistically weighed in: “learning in 2024 will look like individualized personal mentoring via augmented reality, AI, and the network” However, I thought I would elaborate in line with a series of followup posts leveraging the #lrn2024 hashtag. The other is the rise of social networks. As above, also new tracking and analysis tools, and social networks.

A marriage made in Heaven?

Learning with e's

Below is the title and abstract of my keynote: Combining Mobile Tools and Social Media: A Marriage Made in Heaven? Tools such as blogs, wikis, podcasts and social networking sites are flourishing, and boasting huge numbers of adherents. Alongside this rise in the use of social, participatory media we see an almost ubiquitous use of mobile telephones.

Learning on the move

Learning with 'e's

I decided that rather than merely cover practical issues (the 'how to do mobile' approach), I would try to take a more challenging approach, and explore social, pedagogical and psychological theories that relate to mobile technology, and present some of the issues that mLearning practitioners are currently facing. There are many social implications of mLearning, some of which I covered in my presentation (slides below).

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The Differences Between AR, VR, and MR

Designing Digitally

Apple’s ARKit framework allows its users to seamlessly experience augmented reality (AR). Facebook has put in a huge amount of effort to bring virtual reality (VR) to its audience. Microsoft uses mixed reality (MR) to blend the real and virtual world. So, what are these new ‘realities’? What makes them different? Let’s explore

Top 50 eLearning Posts For 2011

Upside Learning

We have pulled these up based on social signals (views, comments, twitter and more). Is Mobile Learning A Reality Now? Want ‘Facebook’ In Your LMS? Learning And Social Networks. An Augmented Reality Future. One week into the New Year it’s the right time to look back on the year gone by. So we thought it would be interesting take a journey down our blog for some of the most popular and noteworthy posts of 2011.

The Web from 1.0 to 4.0

KnowledgeOne

While the Internet is the network, the infrastructure that allows the transmission of information between computers around the world, the Web or World Wide Web is one of its spheres, as is, for example, the email.

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Top Learning, Technology & Media Links: Weekly Digest – 1

Upside Learning

from various spheres of learning and technology on varied social networking platforms. While many of you follow us on Twitter and Facebook , we do realize that keeping a track of all the tweets/ posts, given the high proliferation and dynamic nature of information, is difficult, to say the least. New Research Puts Fortune 500 Social Media Usage On Display. Open Your Books To Augmented Reality.

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Tech Headlines for April 2014

ATD Learning Technologies

Tech headlines for April 2014 include Docebo Publishes Major Report on Global E-Learning Market, Facebook Invests in Augmented Reality, Charterhouse Acquires Skillsoft, Deloitte Report Finds That L&D Lags in Tech Advances. Click here to read full version