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Incorporating Metaverse into Corporate Training Programs in 2023: A Look into the Future

Infopro Learning

Neal Stephenson, a science fiction author, coined the term “metaverse” to describe a shared virtual world where users can interact with each other and even with virtual objects in real-time. Such immersive experiences are not possible with traditional training methods, such as video or text-based training.

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10 Virtual Training Ideas

Ed App

To make it easier for training managers, there are Learning Management Systems (LMS) that provide gamification features that you can easily apply to your own courses. For example, EdApp’s built-in authoring tool includes 50+ intuitively designed interactive templates like multiple-choice, conceptual formats, and in-app gamification.

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2009 Predictions How Did I Do?

Tony Karrer

The specific term had some recent great discussion by Jane Hart and Harold Jarche in the posts Social media and self-directed learning , Using social media for different types of learning that included the following diagram: Grade: B #2 - eLearning 2.0 Articulate has a great tool set. Grows - But Creating "eLearning 2.0

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Learning predictions in a time of unpredictability!

Learning Pool

Fosway Group – Digital Learning & COVID-19 Research 2020. There might be a core internal L&D team, supplemented by a virtual team of specialist designers, copywriters, graphics and video editors, and administrators who are not necessarily employees but are contractors and gig workers.

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Top 40 eLearning Articles and 5 Hot Topics for Early March

eLearning Learning Posts

Constructivism in Workplace Learning and Development - The E-Learning Curve , March 10, 2010 Constructivist-based workplace learning and development addresses the demands of the real world. Collaboration’s Engine & Heart - Engaged Learning , March 12, 2010 SHARING is the engine behind collaboration.