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A guide to HTML5 elearning authoring tools

Elucidat

You’ve probably heard: Flash is dead! In its wake, HTML5 authoring has become the industry standard for L&D teams looking to produce modern, interactive and multi-device elearning. With the range of HTML5 authoring tools available on the market, how do you decide which one is right for your team?

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Designing eLearning for iPads – Webinar Recording and Q&A

Upside Learning

You can deliver offline as well as online learning elements, performance support and just-in-time information on your learners’ mobile devices and achieve greater learning outcomes. And in many cases, this tool would really be eLearning or mLearning. But we differentiate primarily because of the OS and Flash compatibility.

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Any e-learning professional

CommLab India

It is an entire gamut of e-learning courses, resources, and tools packaged under a particular topic or subject. Games are a great tool to engage the learner and help them stay focused on important and relevant content. H – HTML5. HTML5 is gaining ground where Flash fails. R – ROI of E-learning.

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4 Ways to Maximize the Impact of Your Training When Migrating From Flash to HTML5

EI Design

Since Flash, a leading authoring tool till a few years ago, is not supported on mobile devices, organizations feel the need to convert their Legacy Flash courses to HTML5. By doing so, organizations also enhance their training and improve the ROI.

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4 Ways to Maximize the Impact of Your Training When Migrating From Flash to HTML5

Adobe Captivate

Since Flash, a leading authoring tool till a few years ago, is not supported on mobile devices, organizations feel the need to convert their Legacy Flash courses to HTML5. By doing so, organizations also enhance their training and improve the ROI. Source: [link].

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The Ultimate Glossary of eLearning Terms

LearnUpon

It’s a five-phase framework that instructional designers use; a guideline for building effective training and learning support tools. Authoring Tool. Often paired with an LMS, this software is used to develop content for online learning and training programs. Developed by software writer Steve Wilhite in 1987.