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How to Prepare for the End of the Flash

Magic EdTech

These organizations have been developing Flash content for education since Macromedia offered Flash 1.0 In a former life as a product of FutureWave Software, Flash was known as SmartSketch, graphics editor pen computing on the Mac. In 1996, Macromedia bought FutureSplash and renamed it Flash. What exactly is Flash?

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A Conversation with Michael Allen–ADDIE, SAM & the Future of ID

Kapp Notes

He is the author of seven book including a best-seller on creating effective e-learning and in has received ASTD’s Distinguished Contribution to Workplace Learning and Performance Award in 2011. Michael Allen and I sit down and discuss the Zebra program at ASTD conference way back in 2011. KK: 6) Thanks, that’s a great example.

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The Content Conversion Cause - Abhijit Kadle

Aptara

Since the advent of e-learning, Macromedia products were popular, and enormous quantities of content were generated using platforms like Director and Flash. Over the last five years, we’ve seen that change because of efficient and effective rapid authoring tools. legacy tools/platforms (Authorware, Director, etc.)

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Michael Allen – Crystal Balling with Learnnovators

Learnnovators

He was the founder and CEO of Authorware, a revolutionary eLearning authoring tool. Authorware merged with MacroMind/Paracomp to become Macromedia, which was later acquired by Adobe. As we know, Authorware became a groundbreaking authoring tool combining power and ease of use, and ultimately the industry standard.

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MICHAEL ALLEN – CRYSTAL BALLING WITH LEARNNOVATORS

Learnnovators

He was the founder and CEO of Authorware, a revolutionary eLearning authoring tool. Authorware merged with MacroMind/Paracomp to become Macromedia, which was later acquired by Adobe. one of the most successful authoring tools ever created. Authors tend to do what tools make easy.

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10 Great Moments in eLearning History

SHIFT eLearning

The Macintosh, with its free HyperCard program, also helped a generation of tech-savvy teachers make their own software and tutorials for students. Commercial software companies were quick to develop computer-based educational materials and learning games as well. 1990: The Development of Multimedia PC. Yes, the Web 2.0

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How to Speak Like an eLearning Pro

OpenSesame

For example, having learners practice in a software “sandbox” instead of using the actual software. Flash : Flash is a technology platform originally developed by Macromedia and later acquired and developed by Adobe systems. This is done by using ‘Flash Player’, a program available for free download from the Adobe website.