article thumbnail

Fewer Mentors, Bigger Problems

CLO Magazine

Learning leaders can help to create an inclusive environment where employees feel safe to talk about the complexities of the #MeToo movement and any concerns stemming from it. Specifically, the number of male managers who felt uncomfortable mentoring women went from 5 percent to 16 percent in late 2017 after the #MeToo movement went viral.

article thumbnail

Cammy Beans Learning Visions: Brent Schlenker: Marketers and Game Developers Know More About Learning Than We Do!

Learning Visions

Cammy Beans Learning Visions Musings on eLearning, instructional design and other training stuff. Tuesday, September 22, 2009 Brent Schlenker: Marketers and Game Developers Know More About Learning Than We Do! Live session with Brent Schlenker: Marketers and Game Developers Know More About Learning Than We Do!

article thumbnail

Fakelore Showdown – The Five Biggest Gamification Myths Busted

CommLab India

A number of organizations all over the world use gamification to train and educate their workforce and help them solve problems. Myth 1: Gamification and game-based learning are the same. Both these terms are used interchangeably in the e-learning space, but they are not the same. Billion by 2020, at a CAGR of 46.3%.