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December's BIG QUESTION!!! Part I

Corporate eLearning Strategies and Development

I've been planning my year in review post and just noticed THE BIG QUESTION. So is bloglines , Sage for Firefox , and so many others. '06 is experimenting inside Second Life with ways for companies to foster more collaborative learning methods. Stay tuned for my response to Part II and III of THE BIG QUESTION.

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Hot List - April 1, 2009 to April 11, 2009

Tony Karrer

Top 100 eLearning Items - eLearning Technology , April 7, 2009 Interesting that my own post got the top spot. With solar powered technology you will get all the workspace and electrical independence you need, even in your back garden. from 2008 to 2013 for learning technology products and services. ah, what bliss!

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e-Clippings (Learning As Art): "U.S. Spies Use Custom Videogames to Learn How to Think" (WIRED)

Mark Oehlert

million contract between the DIA and defense contractor Concurrent Technologies. Given a choice between a droning classroom lecture or a videogame, the best method for teaching Generation Y was obvious. Defense Intelligence Agency has just taken delivery of three PC-based games, developed by simulation studio Visual Purple under a $2.6

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Top 74 eLearning Posts from September 2010

eLearning Learning Posts

Voice Over in e-Learning, Sometimes - MinuteBio , September 12, 2010 September’s Big Question over at the Learning Circuits Blog is regarding use of voice-over in e-learning. The question addresses numerous topics regarding the use of audio. statement by Wendy Drexler in her paper prompted this question. thought so!

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e-Clippings (Learning As Art): Does anyone else see "Student Records" in "Data Portability"?

Mark Oehlert

enable interoperability among learning systems and the technologies that support collaboration and community, including social networks, community learning, wikis, blogs, multiplayer games, and the emerging world of user generated content? So I was reading the SCORM 2.0 Learning takes place within a community and is a collaborative activity.