Keeping Up - April's Big Question

eLearning Cyclops

April's Big Question from Learning Circuits is "How to Keep up?" This is in reference the immense and rapidly expanding technology tools. However, being involved in an e-learning community is a big help. It is tough to stay on top of all the emerging tools. For me it is a blog community and following many experts on Twitter. Not only am I often made aware of new tools, but also get opinions, tips, and examples of their use.

Lesson I: Making your own Custom Articulate Player | LearnNuggets

NuggetHead

Skip to content Follow: RSS Twitter LearnNuggets Nuggets of Learning Stuff Home About Resources Tags articulate , eLearning , tutorial Lesson I: Making your own Custom Articulate Player by Kevin on May 20th, 2010 To kick things off, a note on the words: “Player” and “Skin”. Some refer to it as the Articulate Presenter Community Player while others refer to it as a Skin. The next two lessons we will be developing the “Player.”

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Lesson II, Part I: Making your own Custom Articulate Player.

NuggetHead

Skip to content Follow: RSS Twitter LearnNuggets Nuggets of Learning Stuff Home About Resources Tags articulate , eLearning Lesson II, Part I: Making your own Custom Articulate Player by Kevin on July 13th, 2010 In this lesson, we’re going to learn how to build the graphics for the skin of your player. The ‘skin’ of the player is all the look & feel pieces and parts of the final player. The basic layout of the player graphics are in place.

The big question: What is the scope of our responsibility as learning professionals?

Clive on Learning

The Big Question for March on the Learning Circuits Blog is 'what is the scope of our responsibility as learning professionals?' I don't regard this question as just a topical response to the increased interest in informal learning - it's an issue that has been there as long as we have had learning professionals. Who was responsible for providing reference information and other job aids - the line, specialist technical writers or specialist trainers?

e-Clippings (Learning As Art): GDC Update 5: Player Generated Content in Casual Games

Mark Oehlert

» February 20, 2008 GDC Update 5: Player Generated Content in Casual Games Player Generated Content in Casual Games One of the presenters is Kris Soumas and dig this title - "VP of Games, Lifetime Television" I wonder if they even have a CLO.but they have a VP of Games. e-Clippings (Learning As Art) Home Archives Subscribe About My Social Networks « GDC Update 4: A Basket of Stuff | Main | GDC Update 6: Game Studies Download 3.0

What Tools Should We Learn?

NuggetHead

by Kevin on June 7th, 2010 The Big Question at the Learning Circuit’s Blog for June is “What Tools Should We Learn?” Some are referred to as “Rapid” where others are more complex. Live Tools Live tools are referred to as delivering live meetings, screen sharing, video conferencing, and/or participating in virtual worlds.

e-Clippings (Learning As Art): The Argument for Casual Games in the Corporate World

Mark Oehlert

Try the casual sector with somewhere over 80 million players.

Why I entered the 2010 Articulate Guru Awards | LearnNuggets

NuggetHead

If I was going to do this, not only did I want to present a subject that is neutral and one that just about anyone could relate to, but also to push myself to go BIG! Then one afternoon while despising the thought of doing yard work and mowing my lawn I got to thinking (nothing else to do while mowing an acre of grass) … “Who’s big idea was it to have a manicured lawn anyway?!&# I’ll do an eLearning course on grass (turfgrass as the industry refers to it).

Workplace Learning Professionals Next Job - Management Consultant

Tony Karrer

The Big Question this month is Workplace Learning in 10 Years : If you peer inside an organization in 10 years time and you look at how workplace learning is being supported by that organization, what will you see? How big are they as compared to today? In The Big Question the folks from Bottom Line Performance say: The challenge for instructional designers is no longer finding some relevant information on an obscure topic. How big are they as compared to today?

eLearning Trends In 2019: How To Use Them To Enhance Your Learning Strategy

QuoDeck

Learning Engagement Platforms – LXP Learner Analytics Big Data-Reporting and Analytics. Till a few years ago, the impact of gamification-based training had a big question mark associated with it. Many existing LMS players are already offering the LXP option as an add-on. eLearning Trends In 2019 – Trend #15: Big Data-Reporting And Analytics. Big Data-reporting and analytics refers to the methodology to present the data in formats that are actionable.

2009 Predictions How Did I Do?

Tony Karrer

But the reality was more than that as I explored in posts like Business of Learning and Models for Learning Questions. The second half of the prediction “self directed learning” got less attention during the year than I anticipated, but it was there and certainly was a big part of the discussion around social and informal learning. At the same time, organizations who try to create big eLearning 2.0 2009 is going to be a big year for this issue.

e-Clippings (Learning As Art): Liveblogging Sid Meier 2.

Mark Oehlert

June 05, 2008 in Conference News | Permalink TrackBack TrackBack URL for this entry: [link] Listed below are links to weblogs that reference Liveblogging Sid Meier 2. e-Clippings (Learning As Art) Home Archives Subscribe About My Social Networks « "Using the Company as the Classroom" (Business Week) | Main | more Sid » June 05, 2008 Liveblogging Sid Meier 2. talking about creating sense of anticpation in learner/gamer."we

eLearning Trends In 2019: How To Use Them To Enhance Your Learning Strategy

Adobe Captivate

Big Data-Reporting and Analytics. Till a few years ago, the impact of gamification-based training had a big question mark associated with it. Many existing LMS players are already offering the LXP option as an add-on. eLearning Trends In 2019 – Trend #15: Big Data-Reporting And Analytics. Big Data-reporting and analytics refers to the methodology to present the data in formats that are actionable.

e-Clippings (Learning As Art): "Mobile, collaborative and location-based learning" (FutureLab)

Mark Oehlert

As players move around, their phoneconnects to different cells, each of which has a unique ID. " September 13, 2007 in Mobile Learning | Permalink Technorati Tags : mobile , mobile learning TrackBack TrackBack URL for this entry: [link] Listed below are links to weblogs that reference "Mobile, collaborative and location-based learning" (FutureLab) : Comments The comments to this entry are closed.

eLearning Trends In 2019: How To Use Them To Enhance Your Learning Strategy

EI Design

Big Data-Reporting and Analytics. Till a few years ago, the impact of gamification -based training had a big question mark associated with it. Many existing LMS players are already offering the LXP option as an add-on. eLearning Trends In 2019 – Trend #15: Big Data-Reporting And Analytics. Big Data-reporting and analytics refers to the methodology to present the data in formats that are actionable.

e-Clippings (Learning As Art): GDC Update 7: Collaborative Writing and Vast Narratives: Principles, Processes and Genteel Truculence

Mark Oehlert

work under NDA, look at independent games, franchises, big teams, little teams, setting and theme are the building blocks of vast narratives Story and character are incredibly important: dynamic elements, player attachment, low overhead, IP retention,except for the horrible problems.difficult to maintain consistent voice, story demands exposition, games rarely do story well, **room is standing room only.why do We care nothing for these things in instructional design?

e-Clippings (Learning As Art): Open Laszlo Gets Its Own Track and Big Customers for the open source webtop platform

Mark Oehlert

e-Clippings (Learning As Art) Home Archives Subscribe About My Social Networks « Ajax SDK for the iPhone on the way from Backbase | Main | Quote of the Day: Vannevar Bush - "As We May Think" » September 06, 2007 Open Laszlo Gets Its Own Track and Big Customers for the open source webtop platform Way back in July, I posted a brief note about OpenLaszlo. Laszlo is abstract from the Flash player.

e-Clippings (Learning As Art): Single-Site Browsers: Interesting Design Development or Battle for the Desktop?

Mark Oehlert

MSFT, Adobe and Firefox are among the big players developing ways to run Web apps (e.g. But Prism has one big advantage: akiller app in the form of Firefox. These browser bits are being referred to as "single-site browsers" (SSBs).an

e-Clippings (Learning As Art): Passively Multiplayer Online Game (PMOG)

Mark Oehlert

Passively Multiplayer home page , PMOG News ) If you arent satisfied with that level of passivity, you can also engage in " quests " - essentially visiting a series of sites that another player has placed in a certain sequence (I have done the Social Network quest, the Chewy Games quest and the How to Survive the Zombies Quest).

e-Clippings (Learning As Art): Who Are the Beavers? WE ARE THE BEAVERS!!!

Mark Oehlert

They overcame a losing conference season that followed in the wake of the Beavs losing so many players after last years win.they were not supposed to be here again and they clearly were not supposed to win another title. Congrats to the players, coaches and a big Orange and Black shout out to the BEAVER NATION !!

e-Clippings (Learning As Art): The Kindle: Tom Crawford Executes a Perfect Double Rebuttal with a Twist

Mark Oehlert

To clarify though, I havent even held one of the darn things but when as dominant a player in a market like Amazon comes out with an e-book reader, I do think that demands our attention. As to the flaws in the device design and my kinda lame defense of "its first gen" - Tom is right in that this isnt the MP3 player market - it seems that Amazon could have done some more refinement of the device before setting it loose.

e-Clippings (Learning As Art): Massive Catch-Up Issue #1413 (Games, Virtual Worlds, banking concepts and more)

Mark Oehlert

Grockit Gets $8M Series B for "Massively Multi Player Online Learning Game" U pdated virtual world data for Q2 2008 : Nice visual of the virtual world universe. TrackBack TrackBack URL for this entry: [link] Listed below are links to weblogs that reference Massive Catch-Up Issue #1413 (Games, Virtual Worlds, banking concepts and more) : Comments The comments to this entry are closed.

Infographic: The Top 25 Learning Management Systems

eLearning Brothers

We recently came across a great infographic from the folks over at GetApp, a site that helps businesses find the right learning management systems for their needs, that answers one of the big questions we get all the time from members and clients: What is the best LMS to use? As a first assessment of cloud-based LMS software, I think it gives a good sense of the biggest players currently on the market and how they stack up to each other.

e-Clippings (Learning As Art): "U.S. Spies Use Custom Videogames to Learn How to Think" (WIRED)

Mark Oehlert

The titles may conjure images of blitzkrieg, but the games themselves are actually a surprisingly clever and occasionally surreal blend of education, humor and intellectual challenge, aimed at teaching the player how to think." " May 14, 2008 in Gaming & Learning | Permalink Technorati Tags : games , learning , WIRED TrackBack TrackBack URL for this entry: [link] Listed below are links to weblogs that reference "U.S.

e-Clippings (Learning As Art): Small Basket of Virtual World Items

Mark Oehlert

" "MMOs help players develop and exercise a skill set closely matching the thinking, planning, learning, and technical skills increasingly in demand by employers." February 28, 2008 in Virtual Worlds | Permalink Technorati Tags : virtual worlds TrackBack TrackBack URL for this entry: [link] Listed below are links to weblogs that reference Small Basket of Virtual World Items : Comments The comments to this entry are closed.

e-Clippings (Learning As Art): GDC Update 4: A Basket of Stuff

Mark Oehlert

e-Clippings (Learning As Art) Home Archives Subscribe About My Social Networks « GDC Update 3: Serious Game Engine Panel | Main | GDC Update 5: Player Generated Content in Casual Games » February 19, 2008 GDC Update 4: A Basket of Stuff www.life20.net - need to check this out.supposed to be an online virtual world conference in a virtual world.

e-Clippings (Learning As Art): "A Win-Win Scenario: Game School Aims to Engage and Educate" (WIRED)

Mark Oehlert

Rather, Salen and other planners are looking at how games naturally engage players and teach them new skills, and hope to apply those principles to create kids who not only ace their SATs, but are also well suited for the 21st century."

Zoho 32

e-Clippings (Learning As Art): "Learning objectives are best achieved when tied to real-world (not inworld) factors of production" (TerraNova)

Mark Oehlert

and Ill have a question afterwards. If a players actor getsstronger, faster or better at casting spells, the participant hassimply done well at the game, but hasnt learned anything directly as aresult. " So here is my question, why is this discussion taking place on a blog which is ostensibly about massively multiplayer online games and not in our little "learning" quarter of the world?

e-Clippings (Learning As Art): Where Do You Begin (Part II)

Mark Oehlert

" Thats great and I think those findings sound right but I am left with no way to find what studies are being referred to and so no way to independently judge these studies and their worth or even to add to list of resources. I read the article by Ellen Wagner on mobile learning in CLO Magazine he referred to and while I agree. e-Clippings (Learning As Art) Home Archives Subscribe About My Social Networks « Where do you begin when you havent posted in like 2 weeks?

e-Clippings (Learning As Art): Does anyone else see "Student Records" in "Data Portability"?

Mark Oehlert

Players in this arena (although not exactly all in the same role or capacity) include Facebook Connect , the Data Portability Project (of which MySpace is a member ), and Googles Open Social. May 13, 2008 in Learning/Web 2.0 | Permalink Technorati Tags : Facebook , Google , MySpace , SCORM TrackBack TrackBack URL for this entry: [link] Listed below are links to weblogs that reference Does anyone else see "Student Records" in "Data Portability"?

e-Clippings (Learning As Art): GDC Update 9: The Game Design Challenge

Mark Oehlert

Evidently the big takeaway there was that you can social experiences in both and that those experiences will be different. Powered by Qumana February 21, 2008 in Conference News , Gaming & Learning | Permalink TrackBack TrackBack URL for this entry: [link] Listed below are links to weblogs that reference GDC Update 9: The Game Design Challenge : Comments im glad you made it Game Design Challenge Posted by: Busby SEO Test | January 20, 2009 at 10:06 PM You are such a name dropper.

e-Clippings (Learning As Art): "New JKO Portal to Offer Joint Online Training" (Defense Link News)

Mark Oehlert

Smith said JKO’s unveiling represents a big step toward improving individual training that helps prepare troops to go to war. “It Chu praised the portal’s ability to bring together players in different locations and allow them to interact in virtual exercises. “It e-Clippings (Learning As Art) Home Archives Subscribe About My Social Networks « "Listening for Learning" (IT Conversations) | Main | Map of Online Communities (xkcd Rox!)

ELEARNING TRENDS IN 2019: HOW TO USE THEM TO ENHANCE YOUR LEARNING STRATEGY

QuoDeck

Learning Engagement Platforms – LXP Learner Analytics Big Data-Reporting and Analytics. Till a few years ago, the impact of gamification-based training had a big question mark associated with it. Many existing LMS players are already offering the LXP option as an add-on. eLearning Trends In 2019 – Trend #15: Big Data-Reporting And Analytics. Big Data-reporting and analytics refers to the methodology to present the data in formats that are actionable.