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When Misused Buzzwords Attack

Association eLearning

Gamification and game-based learning were covered in their own post, so they’re not included here). A non-immersive course on the subject might have the same content presented on a blackboard and an assessment about the wording or numbering of the safety rules. With that said, let’s look at some common eLearning buzzwords. Interactive.

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4 Tips to Make Learning Addictive and Fun

Thinkdom

At some point, we have all wondered why learning can't be as enjoyable as playing video games or scrolling through our favourite social media platforms. Keeping score As kids, mundane tasks like writing down notes from the blackboard were suddenly fun when competing against your friend on who would write faster.

Tips 52
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Game Based Learning- A Smart Way to Make Learning a Fun

Dynamic Pixel

It is an age-old myth that games pose a detrimental effect on a child’s growth and development. However, if the games are utilized in a positive way, it could encourage learning among children and sharpen their analytical skills as well. A well-design game challenges the player to overcome the easy to difficult levels and win the game.

Games 40
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The Return of the (Digital) Native | Social Learning Blog

Dashe & Thomson

Textbooks, blackboards, and overhead projectors remain the tools of choice for many teachers, at a time when their students are geared to learn from iPads, PowerPoint, and instant messaging. Rob Mueller: Great post on using games as a training device. The result is a lost message, and a lost opportunity. It is amazing ho.

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4 New Trends in Educational Technology

Tesseract Learning

Technology-enabled learning and smart boards are slowly replacing the traditional blackboards, chalks, and textbooks. The learning occurs in real-time with interactive games, AR/VR experiences, high-impact graphics, and feature-rich animations. . The game-based approach helps to make the content more fun and interesting for learners.

Trends 126
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Motivation is More Important Than Information

Association eLearning

I inherited a “blackboard” poster from a friend. Gamification and game-based learning both take motivation into account. I’ve considered writing something new on that “blackboard” several times. I can write on it with chalk, erase it, and use it again. But I don’t. Motivation > Information”. It’s absolutely true.

Informal 100
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2012 in retrospective: top 10 posts

Challenge to Learn

Blackboard buys Moodle partners: open source? Well mobile (both smart phones and tablets) is a game changing trend by itself and that day at MLearncon was a very educational day for me. This is a trend that will be even bigger in 2013, TinCan wil come and will really be a game changer: I can’t wait.