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Why Companies Should Spend More on Social Learning | Social.

Dashe & Thomson

Like many enterprise learning companies, we are actively brainstorming ways to incorporate collaborative Web 2.0 technologies into our training programs, but rarely do we find a client that wants to create a robust learning environment comprised of both formal and informal components. ILT vs. WBT vs. informal learning).

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Training vs. Learning and the Role of Mobile Devices | Social.

Dashe & Thomson

Mobile Learning People within the training industry have debated for quite some time how mobile devices will affect the delivery of training. Can we incorporate mobile phones into the delivery of web-based training or even instructor-led training as a fun break to the monotony that is forced learning. Or don’t.

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Training vs. Learning and the Role of Mobile Devices

Dashe & Thomson

Mobile Learning People within the training industry have debated for quite some time how mobile devices will affect the delivery of training. Can we incorporate mobile phones into the delivery of web-based training or even instructor-led training as a fun break to the monotony that is forced learning. Or don’t.

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Free - Web 2.0 for Learning Professionals

Clark Quinn

Work Literacy and the eLearning Guild are partnering to provide you with a great (and free) opportunity to get up to speed on Web 2.0 tools and their implications for learning professionals. This 6-week, highly active, social learning event will introduce you to new methods and tools. Michele blogs at The Bamboo Project.

Web 101
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PRESS RELEASE: Blatant Media Launches `The Learning Management Pain Clinic’

Absorb LMS

Future events will be listed on the Absorb LMS Web site ( www.absorblms.com ) as well as the Absorb LMS blog ( absorblms.wordpress.com ,) and Twitter feed ( @AbsorbLMS ). According to Mike Owens, “Enabling learning in others shouldn’t be painful. Date: Wednesday, March 14, 2012. Time: 11:00 AM – 12:00 PM MT (GMT-7).

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E-Learning in 2014: The Four “M” #trends

Web Courseworks

According to Comscore, “multi-platform users will evolve from being a simple majority to a dominant majority, while an increasing percentage of consumers will access the web from all three leading digital media platforms.” One purpose of e-Learning is to make content more accessible to learners. M iniaturizing Content.

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5 Business Cases that Call for Serious Games

Knowledge Guru

Is mobile learning a must-have in your organization, is it just another upper management whim? In a recent blog post on GamaSutra, Andrzej Marcewski points out that “serious games” is too broad of a term to actually be useful. A serious game makes a ton of sense when dealing with OSHA, HIPAA and other compliance situations.

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