Ready Player None: The Pitfalls of Gamification
JANUARY 11, 2017
Self-proclaimed gamification “experts” have seemingly dropped from the sky to fill our conferences and social media channels. Length: 777 words. Reading Time: ~3.5 minutes. It’s hard to have missed the rise of gamification in the learning industry over the past few years. It’s hard to ignore gamification when the global revenue in the learning games market is expected to reach nearly $9 Billion in 2017. There’s even an Education Edition of Minecraft.