Remove Bloom Remove Learning Objectives Remove Theory
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2025’s Top Instructional Design Models You Simply Can’t Ignore

Hurix Digital

What are the 5 Key Components of Adaptive Learning Technologies? Measurable Outcomes: Clear learning objectives and evaluation criteria are fundamental to instructional design. This allows for the measurement of progress and the assessment of the learning programs effectiveness.

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Questioning Gagné and Bloom’s Relevance

Experiencing eLearning

During the interview, Lauren asked some very thoughtful questions about the relationship between theory and practice. I made this comment as part of the interview: It’s easy to get caught up in theories without really looking at whether the research support is there. Neither did Bloom. Gagné’s Nine Events.

Bloom 434
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Bloom reheated

Learning with e's

In an age of digital media, where learners create, remix and share their own content, an overhaul of Bloom's Cognitive Taxonomy was long overdue. Yesterday I posted a critique of Bloom's Cognitive Taxonomy and argued that it is outmoded in the digital age. Neither Bloom's nor Anderson's taxonomies can achieve this.

Bloom 99
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Show The Learner Visible Signs of Their Learning

Kapp Notes

If the designer of the instruction provides continual feedback to the student concerning progress toward terminal learning objective, then the learner themselves can gain an understanding of their own mastery of content. The learner masters an enabling objective on his or her way to eventual mastery of the terminal objective.

Learner 211
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8 Steps for an Awesome eLearning Storyboard

eLearning Brothers

Define Learning Objectives. Define your learning objectives. Your learning objectives will guide your development process. Each learning objective needs to align with the levels of Blooms Taxonomy. Create Assessment Criteria. Choose Design Elements. Select an Authoring Tool.

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A-Z of Digital Learning

The Learning Rooms

An instructional design framework used to design effective learning. A term to describe adult learning theory. A learning theory developed by B.F Skinner based on the practice of positively reinforcing or rewarding the learner when they perform or achieve the desired learning outcome. Blooms Taxonomy.

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I don’t want “to understand” in my learning objectives

From the Coleface

Learning objectives are core tools of the trade in learning design. If you can state “By the end of this course/e-learning/other, a learner will be able to X”, you have a focus for your design and a means for reviewers to check that the learning journey will get to its intended destination.