E-Learning Design Part 6: CDSM’s Active Learning Model™

CDSM

Throughout this series on e-learning design , we have looked at some of the learning theories that help to form the method and practice behind our award-winning e-learning. In this final post in the series, we’re going to reveal how we ensure that sound theory is turned into exemplary practice, by giving you an insight into the formula we use for producing successful e-learning content for our customers – a formula we call our Active Learning Model™.

Cognitive Learning: How to Use It, Benefits and Examples

Academy of Mine

What is Cognitive Learning Theory? Cognitive Learning Theory is a hypothesis about the way individuals learn new information that looks past whether a student got an answer right or wrong and instead examines how the student arrived at that answer.

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Learning Solutions 2022 - Conference Summary #LSCon

Learning Visions

It's been a long time, and, man, it was really good to be back in person with my L+D peeps at the Learning Guild's Learning Solutions 2022 (#LSCon). My last large conference was Dev Learn in Vegas in October 2019. When do we need to learn or perform?

When learning experience design goes wrong

Learning Pool

Learning design has benefited greatly from the influence of user experience design (UXD) over the last decade. Bloom, Gagne, etc.). The move from learning design to learning experience design really does signal an important shift and is not just a modish rebadging of job titles.

Is it important to know instructional design to create SCORM compliant courses?

ID Reflections

Content providers will quickly see how SCORM helps implement reusable learning objects. SCORM is based on the Learning Object (LO) model--not to be confused with learning objectives that stem from Bloom. Learning objects can be defined as the smallest unit of learning that makes contextual sense. Learning Objects are any digital resource that can be reused to support learning.

SCORM 100

Product Review Raptivity

eLearning 24-7

Interaction views and selections include “Bloom Taxonomy, Gagne Nine Events, Kellers ARCS model, Experimental Learning. Saving to Favorites is easy, but my Learning theories – while interesting – i.e. you can create your own learning theory – really serves no purpose. Essentials pack – comes with two Glossaries options and two FAQ – when did those become full interactive experiences that stimulate learning.