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Storyline Accessibility and Mayer’s Principles

Scissortail's Learning Nest

For more depth about the research and application of these principles, I encourage you to grab a copy of the books Multimedia Learning and e-Learning and the Science of Instruction. This method involves displaying a “Manual Play” layer if the autoplay variable is false. That’s the method we used to develop the course for USAID.

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5 EdTech Methods Your Competitors Use for K-12 Education

Hurix Digital

Keeping that in mind, the experts introduced new EdTech methods to ensure that all students learn effectively without having to make compromises. Apart from textbooks, there are times when students are required to read other books to work on projects and for various reasons.

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The Future of Reading: Augmented Reality Books

Kitaboo

Augmented reality books have facilitated active participation in learners as opposed to the conventional teaching-listening method. While using augmented reality books , a person can continue accessing paper-based textbooks with an add-on of a virtual environment for an immersive experience. What are Augmented Reality Books?

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Elevating Education with Electronic Book Software

Kitaboo

eBooks, short for electronic books, have taken the world by storm. This is probably due to the convenience electronic book software delivers to educators and publishers as well, in addition to benefiting the readers. In fact, according to reports, the market for eBooks is flourishing and is forecasted to grow at a CAGR of 7.7%

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Book Review: Ruth Clark’s Evidence-Based Training Methods

Learning Visions

I’ve been trying to read a lot lately – books, not just blogs. And I do find that the age-old book report is a great way to synthesize and encode all those juicy learning nuggets. My latest review: Ruth Clark’s Evidence-Based Training Methods: A Guide for Training Professionals. Tags: book review research ruth clark.

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6 Must-Read Learning Game Design Books

Knowledge Guru

Here are six learning game design books that are on our must-read list: Play to Learn: Everything You Need to Know About Designing Effective Learning Games. This book bridges the gap between instructional design and game design; it’s written to grow your game literacy and strengthen crucial game design skills. By Yu-Kai Chou.

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An 8-Step Guide to Digitization for Book Publishers

Kitaboo

What is book digitization? Book digitization , as the name suggests, refers to the process of creating digital versions of physical books, magazines, manuscripts and records. The need for digitization of books. Here are some reasons to digitize books. They can read books online or download for offline use.