article thumbnail

Neuroscience and the Hype Cycle

Learningtogo

Einstein’s Theory of General Relativity destroyed Newtonian physics on the sub-atomical level, but Newton continues to be studied in school and his model is very effective for describing the works of the macro-atomic world. Gartner, Inc., Finally we reach a point Gartner calls the Plateau of Productivity. Is any of it true?

Scanning 145
article thumbnail

The substantial edge VR sales training provides

STRIVR

In 2019, Gartner reported that B2B sales reps typically forget 70% of the information they learn within a week of training, and 87% forget it within a month. Still, there’s a reason for sales training, and simply accepting the reality that it’s not all that effective isn’t the answer.

Sales 72
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

Science-based learning

eLearningArt

The Brain Lady”) defines it as: “Science based learning means following the evidence to make decisions instead of following opinion, interest, or preference.”. It’s about being intentional and being able to choose the actions better and most effective for what you’re trying to do. The purpose of the brain is to keep you alive.

article thumbnail

Gamification: The Power of Gaming Features in Corporate eLearning

eLearningMind

Dopamine is a neurotransmitter or chemical, that sends signals between our brains and nerves in our bodies. It controls the pleasure center of our brains, while also affecting our mood, memory, and ability to think. He says, “Dopamine helps activate the learning centers in the brain. Here’s how we used the sound effects.

article thumbnail

5 Learning Trends to Watch at #ATD2016

Knowledge Guru

This trend is more mature than the others: Gartner says it is finally headed to the mainstream. A great example of adaptive learning that also uses gamification is the brain training platform Elevate , available for free on iOS and Android. Games and Gamification. Ah yes, our favorite trend.

Trends 100
article thumbnail

How to Use Gamification for Staff Training

Ed App

Gamification is the incorporation of an array of gaming elements into serious concepts presented in microlearning modules, for effective employee training. Gamification for staff training is an effective strategy in the engagement of employees and boosted productivity. Implementing gamification is only effective when done properly.

article thumbnail

Gamification of Learning and Instruction Blog Book Tour Week One Recap

Kapp Notes

Instead, they read reports from Gartner that indicate 70 percent of Global 2000 organizations will have at least one gamified application over the next five years. we all know Gartner analysis are fabulously optimistic in their predictions but someone is reading those reports and paying for the analysis).