Growing From Knowledge-Based to Performance-Driven Learning

mLevel

Over the last 20 years, I’ve worked closely with hundreds of Learning and Development (L&D) organizations. A consistent observation I’ve made is that the majority of learning deployed to organizations is purely knowledge-based. In fact, many L&D professionals I’ve worked with report that 70% to 85% of the learning they provide their organizations is designed to only build knowledge. So why does most learning fall into this category?

Curated Insights – It’s ‘game on’ for Gamification in the workplace

Axonify

I’m CONSTANTLY curating online content about learning and performance. As a learning geek, It’s my thing—well—one of my things. At Axonify, we’ve witnessed the power of gamification in learning through the continued real-world success of our customers and partners. If you want to learn more about how games and gamification can support workplace learning and engagement, this list is a great place to start (in addition to info from Axonify , of course).

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Curated Insights – It’s ‘game on’ for Gamification in the workplace

Axonify

I’m CONSTANTLY curating online content about learning and performance. As a learning geek, It’s my thing—well—one of my things. At Axonify, we’ve witnessed the power of gamification in learning through the continued real-world success of our customers and partners. If you want to learn more about how games and gamification can support workplace learning and engagement, this list is a great place to start (in addition to info from Axonify , of course).

A Conversation with Bryan Austin of mLevel

mLevel

I recently had the opportunity to sit down with Bryan Austin, mLevel’s Vice President of Learning Innovation. I’ve known Bryan for a while and he has always been passionate about games for learning and it was good to catch up with him. We discussed the evolution of the mLevel game-based learning platform and how it has helped a number of companies increase the effectiveness of learning in their organizations. Learning in 2012, and subsequently joined mLevel last fall.

A Conversation with Bryan Austin of mLevel

Kapp Notes

I recently had the opportunity to sit down with Bryan Austin, mLevel’s Vice President of Learning Innovation. I’ve known Byran for a while and he has always been passionate about games for learning and it was good to catch up with him. We discussed the evolution of the mLevel game-based learning platform and how it has helped a number of companies increase the effectiveness of learning in their organizations. A sample of the mLevel suite of Learning Activities.