Ready Player None: The Pitfalls of Gamification
JANUARY 11, 2017
Gamification is the application of game elements such as leader boards, badges, and levels to your learning program. I’ve got a feeling your L&D department doesn’t have a budget for “just messing around.” Length: 777 words. Reading Time: ~3.5 minutes. It’s hard to have missed the rise of gamification in the learning industry over the past few years. Self-proclaimed gamification “experts” have seemingly dropped from the sky to fill our conferences and social media channels.